Set * ElementFunction::getRange() {
return function->getRange();
}
+
+void ElementSet::serialize(Serializer* serializer){
+ if(serializer->isSerialized(this))
+ return;
+ serializer->addObject(this);
+
+ set->serialize(serializer);
+
+ serializer->mywrite(&type, sizeof(ASTNodeType));
+ ElementSet *This = this;
+ serializer->mywrite(&This, sizeof(ElementSet*));
+ serializer->mywrite(&set, sizeof(Set*));
+}
+
+void ElementConst::serialize(Serializer* serializer){
+ if(serializer->isSerialized(this))
+ return;
+ serializer->addObject(this);
+
+ set->serialize(serializer);
+
+ serializer->mywrite(&type, sizeof(ASTNodeType));
+ ElementSet *This = this;
+ serializer->mywrite(&This, sizeof(ElementSet*));
+ VarType type = set->getType();
+ serializer->mywrite(&type, sizeof(VarType));
+ serializer->mywrite(&value, sizeof(uint64_t));
+}
+
+void ElementFunction::serialize(Serializer* serializer){
+ if(serializer->isSerialized(this))
+ return;
+ serializer->addObject(this);
+
+ function->serialize(serializer);
+ uint size = inputs.getSize();
+ for(uint i=0; i<size; i++){
+ Element *input = inputs.get(i);
+ input->serialize(serializer);
+ }
+ serializeBooleanEdge(serializer, overflowstatus);
+
+ serializer->mywrite(&type, sizeof(ASTNodeType));
+ ElementFunction *This = this;
+ serializer->mywrite(&This, sizeof(ElementFunction *));
+ serializer->mywrite(&function, sizeof(Function *));
+ serializer->mywrite(&size, sizeof(uint));
+ for(uint i=0; i<size; i++){
+ Element* input = inputs.get(i);
+ serializer->mywrite(&input, sizeof(Element*));
+ }
+ Boolean* overflowstat = overflowstatus.getRaw();
+ serializer->mywrite(&overflowstat, sizeof(Boolean*));
+}
+