#include "ops.h"
#include "structs.h"
#include "astnode.h"
+#include "functionencoding.h"
+#include "constraint.h"
/**
This is a little sketchy, but apparently legit.
#define GETBOOLEANTYPE(o) GETASTNODETYPE(o)
#define GETBOOLEANPARENTS(o) (&((Boolean *)(o))->parents)
+#define GETBOOLEANPOLARITY(b) (((Boolean *)b)->polarity)
+#define GETBOOLEANVALUE(b) (((Boolean *)b)->boolVal)
struct Boolean {
ASTNode base;
+ Polarity polarity;
+ BooleanValue boolVal;
VectorBoolean parents;
};
struct BooleanOrder {
Boolean base;
- Order* order;
+ Order *order;
uint64_t first;
uint64_t second;
};
struct BooleanVar {
Boolean base;
VarType vtype;
- Constraint * var;
+ Edge var;
};
struct BooleanLogic {
Boolean base;
LogicOp op;
- Boolean ** array;
- uint numArray;
+ ArrayBoolean inputs;
};
struct BooleanPredicate {
Boolean base;
- Predicate * predicate;
- Element** inputs;
- int numInputs;
+ Predicate *predicate;
+ FunctionEncoding encoding;
+ ArrayElement inputs;
+ Boolean *undefStatus;
};
-Boolean * allocBoolean(VarType t);
-Boolean * allocBooleanOrder(Order * order, uint64_t first, uint64_t second);
-Boolean * allocBooleanPredicate(Predicate * predicate, Element ** inputs, uint numInputs);
-Boolean * allocBooleanLogicArray(CSolver *solver, LogicOp op, Boolean ** array, uint asize);
-void deleteBoolean(Boolean * This);
+Boolean *allocBooleanVar(VarType t);
+Boolean *allocBooleanOrder(Order *order, uint64_t first, uint64_t second);
+Boolean *allocBooleanPredicate(Predicate *predicate, Element **inputs, uint numInputs, Boolean *undefinedStatus);
+Boolean *allocBooleanLogicArray(CSolver *solver, LogicOp op, Boolean **array, uint asize);
+void deleteBoolean(Boolean *This);
+static inline FunctionEncoding *getPredicateFunctionEncoding(BooleanPredicate *func) {
+ return &func->encoding;
+}
#endif