3 #include "mutableset.h"
9 CSolver * allocCSolver() {
10 CSolver * tmp=(CSolver *) ourmalloc(sizeof(CSolver));
11 tmp->constraints=allocDefVectorBoolean();
12 tmp->allBooleans=allocDefVectorBoolean();
13 tmp->allSets=allocDefVectorSet();
14 tmp->allElements=allocDefVectorElement();
15 tmp->allPredicates = allocDefVectorPredicate();
16 tmp->allTables = allocDefVectorTable();
20 /** This function tears down the solver and the entire AST */
22 void deleteSolver(CSolver *this) {
23 deleteVectorBoolean(this->constraints);
25 uint size=getSizeVectorBoolean(this->allBooleans);
26 for(uint i=0;i<size;i++) {
27 deleteBoolean(getVectorBoolean(this->allBooleans, i));
30 deleteVectorBoolean(this->allBooleans);
32 size=getSizeVectorSet(this->allSets);
33 for(uint i=0;i<size;i++) {
34 deleteSet(getVectorSet(this->allSets, i));
37 deleteVectorSet(this->allSets);
39 size=getSizeVectorElement(this->allElements);
40 for(uint i=0;i<size;i++) {
41 deleteElement(getVectorElement(this->allElements, i));
43 //FIXME: Freeing alltables and allpredicates
44 deleteVectorElement(this->allElements);
48 Set * createSet(CSolver * this, VarType type, uint64_t * elements, uint numelements) {
49 Set * set=allocSet(type, elements, numelements);
50 pushVectorSet(this->allSets, set);
54 Set * createRangeSet(CSolver * this, VarType type, uint64_t lowrange, uint64_t highrange) {
55 Set * set=allocSetRange(type, lowrange, highrange);
56 pushVectorSet(this->allSets, set);
60 MutableSet * createMutableSet(CSolver * this, VarType type) {
61 MutableSet * set=allocMutableSet(type);
62 pushVectorSet(this->allSets, set);
66 void addItem(CSolver *solver, MutableSet * set, uint64_t element) {
67 addElementMSet(set, element);
70 uint64_t createUniqueItem(CSolver *solver, MutableSet * set) {
71 uint64_t element=set->low++;
72 addElementMSet(set, element);
76 Element * getElementVar(CSolver *this, Set * set) {
77 Element * element=allocElement(set);
78 pushVectorElement(this->allElements, element);
82 Boolean * getBooleanVar(CSolver *solver, VarType type) {
83 Boolean* boolean= allocBoolean(type);
84 pushVectorBoolean(solver->allBooleans, boolean);
88 Function * createFunctionOperator(CSolver *solver, ArithOp op, Set ** domain, uint numDomain, Set * range,
89 OverFlowBehavior overflowbehavior) {
93 Predicate * createPredicateOperator(CSolver *solver, enum CompOp op, Set ** domain, uint numDomain) {
94 Predicate* predicate= allocPredicate(op, domain,numDomain);
95 pushVectorPredicate(solver->allPredicates, predicate);
99 Table * createTable(CSolver *solver, Set **domains, uint numDomain, Set * range) {
100 Table* table= allocTable(domains,numDomain,range);
101 pushVectorTable(solver->allTables, table);
105 void addTableEntry(CSolver *solver, Table* table, uint64_t* inputs, uint inputSize, uint64_t result) {
106 addNewTableEntry(table,inputs, inputSize,result);
109 Function * completeTable(CSolver *solver, Table * table) {
113 Element * applyFunction(CSolver *solver, Function * function, Element ** array, Boolean * overflowstatus) {
117 Boolean * applyPredicate(CSolver *solver, Predicate * predicate, Element ** inputs) {
121 Boolean * applyLogicalOperation(CSolver *solver, LogicOp op, Boolean ** array) {
125 void addBoolean(CSolver *this, Boolean * constraint) {
126 pushVectorBoolean(this->constraints, constraint);
129 Order * createOrder(CSolver *solver, OrderType type, Set * set) {
130 return allocOrder(type, set);
133 Boolean * orderConstraint(CSolver *solver, Order * order, uint64_t first, uint64_t second) {
134 Boolean* constraint = allocBooleanOrder(order, first, second);
135 pushVectorBoolean(solver->allBooleans,constraint);