From: Pete Cooper Date: Mon, 27 Oct 2014 22:38:45 +0000 (+0000) Subject: Fix a stackmap bug introduced in r220710. X-Git-Url: http://plrg.eecs.uci.edu/git/?p=oota-llvm.git;a=commitdiff_plain;h=68aeef61f4a1da7af53b6ddcdbb6eb75da7eb72d Fix a stackmap bug introduced in r220710. For a call to not return in to the stackmap shadow, the shadow must end with the call. To do this, we must insert any required nops *before* the call, and not after it. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@220728 91177308-0d34-0410-b5e6-96231b3b80d8 --- diff --git a/lib/Target/X86/X86MCInstLower.cpp b/lib/Target/X86/X86MCInstLower.cpp index 85cf5144f0c..4e0d594238c 100644 --- a/lib/Target/X86/X86MCInstLower.cpp +++ b/lib/Target/X86/X86MCInstLower.cpp @@ -1209,11 +1209,21 @@ void X86AsmPrinter::EmitInstruction(const MachineInstr *MI) { MCInst TmpInst; MCInstLowering.Lower(MI, TmpInst); - EmitAndCountInstruction(TmpInst); // Stackmap shadows cannot include branch targets, so we can count the bytes - // in a call towards the shadow, but must flush the shadow immediately after - // to account for the return from the call. - if (MI->isCall()) + // in a call towards the shadow, but must ensure that the no thread returns + // in to the stackmap shadow. The only way to achieve this is if the call + // is at the end of the shadow. + if (MI->isCall()) { + // Count then size of the call towards the shadow + SMShadowTracker.count(TmpInst, getSubtargetInfo()); + // Then flush the shadow so that we fill with nops before the call, not + // after it. SMShadowTracker.emitShadowPadding(OutStreamer, getSubtargetInfo()); + // Then emit the call + OutStreamer.EmitInstruction(TmpInst, getSubtargetInfo()); + return; + } + + EmitAndCountInstruction(TmpInst); } diff --git a/test/CodeGen/X86/stackmap-shadow-optimization.ll b/test/CodeGen/X86/stackmap-shadow-optimization.ll index f640b9e6f6c..a3725f2c5b7 100644 --- a/test/CodeGen/X86/stackmap-shadow-optimization.ll +++ b/test/CodeGen/X86/stackmap-shadow-optimization.ll @@ -5,17 +5,22 @@ ; bar. However, the frame teardown and the return do not count towards the ; stackmap shadow as the call return counts as a branch target so must flush ; the shadow. +; Note that in order for a thread to not return in to the patched space +; the call must be at the end of the shadow, so the required nop must be +; before the call, not after. define void @shadow_optimization_test() { entry: ; CHECK-LABEL: shadow_optimization_test: ; CHECK: callq _bar +; CHECK: nop +; CHECK: callq _bar ; CHECK-NOT: nop ; CHECK: callq _bar -; CHECK: nop -; CHECK: retq +; CHECK-NOT: nop call void @bar() tail call void (i64, i32, ...)* @llvm.experimental.stackmap(i64 0, i32 8) call void @bar() + call void @bar() ret void }