if (MinRange[Input] == (int)(SrcNumElts+1) && MaxRange[Input] == -1) {
RangeUse[Input] = 0; // Unused
StartIdx[Input] = 0;
- } else if (MaxRange[Input] - MinRange[Input] < (int)MaskNumElts) {
- // Fits within range but we should see if we can find a good
- // start index that is a multiple of the mask length.
- if (MaxRange[Input] < (int)MaskNumElts) {
- RangeUse[Input] = 1; // Extract from beginning of the vector
- StartIdx[Input] = 0;
- } else {
- StartIdx[Input] = (MinRange[Input]/MaskNumElts)*MaskNumElts;
- if (MaxRange[Input] - StartIdx[Input] < (int)MaskNumElts &&
- StartIdx[Input] + MaskNumElts <= SrcNumElts)
- RangeUse[Input] = 1; // Extract from a multiple of the mask length.
- }
+ continue;
}
+
+ // Find a good start index that is a multiple of the mask length. Then
+ // see if the rest of the elements are in range.
+ StartIdx[Input] = (MinRange[Input]/MaskNumElts)*MaskNumElts;
+ if (MaxRange[Input] - StartIdx[Input] < (int)MaskNumElts &&
+ StartIdx[Input] + MaskNumElts <= SrcNumElts)
+ RangeUse[Input] = 1; // Extract from a multiple of the mask length.
}
if (RangeUse[0] == 0 && RangeUse[1] == 0) {