Need to start from (char*)(Slab+1), and not from (char*)Slab+1.
This fixes crashes in Win64 debug mode.
Thanks to Nicolas Capens!
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@100184
91177308-0d34-0410-b5e6-
96231b3b80d8
while (Slab) {
char *End = Slab == Allocator.CurSlab ? Allocator.CurPtr :
(char *)Slab + Slab->Size;
while (Slab) {
char *End = Slab == Allocator.CurSlab ? Allocator.CurPtr :
(char *)Slab + Slab->Size;
- for (char *Ptr = (char*)Slab+1; Ptr < End; Ptr += sizeof(T)) {
+ for (char *Ptr = (char*)(Slab+1); Ptr < End; Ptr += sizeof(T)) {
Ptr = Allocator.AlignPtr(Ptr, alignof<T>());
if (Ptr + sizeof(T) <= End)
reinterpret_cast<T*>(Ptr)->~T();
Ptr = Allocator.AlignPtr(Ptr, alignof<T>());
if (Ptr + sizeof(T) <= End)
reinterpret_cast<T*>(Ptr)->~T();