LLVMContext &Context;
SmallVector<AttributeWithIndex, 4> AttrList;
- SmallVector<std::pair<uint64_t, AttributeSetNode*>, 4> AttrNodes;
+ typedef std::pair<uint64_t, AttributeSetNode*> IndexAttrPair;
+ SmallVector<IndexAttrPair, 4> AttrNodes;
// AttributesSet is uniqued, these should not be publicly available.
void operator=(const AttributeSetImpl &) LLVM_DELETED_FUNCTION;
/// is the index of the return, parameter, or function object that the
/// attributes are applied to, not the index into the AttrNodes list where the
/// attributes reside.
- uint64_t getSlotIndex(unsigned Slot) const { return AttrNodes[Slot].first; }
+ uint64_t getSlotIndex(unsigned Slot) const {
+ return AttrNodes[Slot].first;
+ }
/// \brief Retrieve the attributes for the given "slot" in the AttrNode list.
/// \p Slot is an index into the AttrNodes list, not the index of the return /
return AttributeSet::get(Context, AttrList[Slot]);
}
+ typedef AttributeSetNode::iterator iterator;
+ typedef AttributeSetNode::const_iterator const_iterator;
+
+ iterator begin(unsigned Idx)
+ { return AttrNodes[Idx].second->begin(); }
+ iterator end(unsigned Idx)
+ { return AttrNodes[Idx].second->end(); }
+
+ const_iterator begin(unsigned Idx) const
+ { return AttrNodes[Idx].second->begin(); }
+ const_iterator end(unsigned Idx) const
+ { return AttrNodes[Idx].second->end(); }
+
void Profile(FoldingSetNodeID &ID) const {
Profile(ID, AttrList);
}
AttributeSetImpl *pImpl = AS.pImpl;
if (!pImpl) return;
- ArrayRef<AttributeWithIndex> AttrList = pImpl->getAttributes();
- const AttributeWithIndex *AWI = 0;
- for (unsigned I = 0, E = AttrList.size(); I != E; ++I)
- if (AttrList[I].Index == Idx) {
- AWI = &AttrList[I];
- break;
- }
+ AttrBuilder B;
+
+ for (unsigned I = 0, E = pImpl->getNumAttributes(); I != E; ++I) {
+ if (pImpl->getSlotIndex(I) != Idx) continue;
+
+ for (AttributeSetNode::const_iterator II = pImpl->begin(I),
+ IE = pImpl->end(I); II != IE; ++II)
+ B.addAttributes(*II);
+
+ break;
+ }
- if (!AWI) return;
+ if (!B.hasAttributes()) return;
- uint64_t Mask = AWI->Attrs.Raw();
+ uint64_t Mask = B.Raw();
for (Attribute::AttrKind I = Attribute::None; I != Attribute::EndAttrKinds;
I = Attribute::AttrKind(I + 1)) {
}
void AttributeSet::dump() const {
- dbgs() << "PAL[ ";
- for (unsigned i = 0; i < getNumSlots(); ++i) {
+ dbgs() << "PAL[\n";
+ for (unsigned i = 0, e = getNumSlots(); i < e; ++i) {
uint64_t Index = getSlotIndex(i);
dbgs() << " { ";
if (Index == ~0U)