///
template<typename AnalysisType>
AnalysisType *Pass::getAnalysisToUpdate() const {
+#ifdef USE_OLD_PASSMANAGER
assert(Resolver && "Pass not resident in a PassManager object!");
+#else
+ assert(Resolver_New && "Pass not resident in a PassManager object!");
+#endif
const PassInfo *PI = getClassPassInfo<AnalysisType>();
if (PI == 0) return 0;
+#ifdef USE_OLD_PASSMANAGER
return dynamic_cast<AnalysisType*>(Resolver->getAnalysisToUpdate(PI));
+#else
+ return dynamic_cast<AnalysisType*>
+ (Resolver_New->getAnalysisToUpdate(PI, true));
+#endif
}
/// getAnalysis<AnalysisType>() - This function is used by subclasses to get
///
template<typename AnalysisType>
AnalysisType &Pass::getAnalysis() const {
+#ifdef USE_OLD_PASSMANAGER
assert(Resolver && "Pass has not been inserted into a PassManager object!");
+#else
+ assert(Resolver_New && "Pass has not been inserted into a PassManager object!");
+#endif
const PassInfo *PI = getClassPassInfo<AnalysisType>();
return getAnalysisID<AnalysisType>(PI);
}
template<typename AnalysisType>
AnalysisType &Pass::getAnalysisID(const PassInfo *PI) const {
- assert(Resolver && "Pass has not been inserted into a PassManager object!");
assert(PI && "getAnalysis for unregistered pass!");
+#ifdef USE_OLD_PASSMANAGER
+ assert(Resolver && "Pass has not been inserted into a PassManager object!");
// PI *must* appear in AnalysisImpls. Because the number of passes used
// should be a small number, we just do a linear search over a (dense)
break;
}
}
-
+#else
+ assert(Resolver_New && "Pass has not been inserted into a PassManager object!");
+ // PI *must* appear in AnalysisImpls. Because the number of passes used
+ // should be a small number, we just do a linear search over a (dense)
+ // vector.
+ Pass *ResultPass = Resolver_New->findImplPass(PI);
+ assert (ResultPass &&
+ "getAnalysis*() called on an analysis that was not "
+ "'required' by pass!");
+
+#endif
// Because the AnalysisType may not be a subclass of pass (for
// AnalysisGroups), we must use dynamic_cast here to potentially adjust the
// return pointer (because the class may multiply inherit, once from pass,
//===----------------------------------------------------------------------===//
#include "llvm/PassManager.h"
+#ifdef USE_OLD_PASSMANAGER
#include "PassManagerT.h" // PassManagerT implementation
+#endif
#include "llvm/Module.h"
#include "llvm/ModuleProvider.h"
#include "llvm/ADT/STLExtras.h"
P->Resolver = AR;
}
+#ifdef USE_OLD_PASSMANAGER
//===----------------------------------------------------------------------===//
// PassManager implementation - The PassManager class is a simple Pimpl class
// that wraps the PassManagerT template.
cerr << "\n";
}
}
+#endif
//===----------------------------------------------------------------------===//
// Pass Implementation
//
+#ifdef USE_OLD_PASSMANAGER
void ModulePass::addToPassManager(ModulePassManager *PM, AnalysisUsage &AU) {
PM->addPass(this, AU);
}
+#endif
bool Pass::mustPreserveAnalysisID(const PassInfo *AnalysisID) const {
+#ifdef USE_OLD_PASSMANAGER
return Resolver->getAnalysisToUpdate(AnalysisID) != 0;
+#else
+ return Resolver_New->getAnalysisToUpdate(AnalysisID, true) != 0;
+#endif
}
// dumpPassStructure - Implement the -debug-passes=Structure option
//===----------------------------------------------------------------------===//
// ImmutablePass Implementation
//
+#ifdef USE_OLD_PASSMANAGER
void ImmutablePass::addToPassManager(ModulePassManager *PM,
AnalysisUsage &AU) {
PM->addPass(this, AU);
}
-
+#endif
//===----------------------------------------------------------------------===//
// FunctionPass Implementation
return Changed | doFinalization(*F.getParent());
}
+#ifdef USE_OLD_PASSMANAGER
void FunctionPass::addToPassManager(ModulePassManager *PM,
AnalysisUsage &AU) {
PM->addPass(this, AU);
AnalysisUsage &AU) {
PM->addPass(this, AU);
}
+#endif
//===----------------------------------------------------------------------===//
// BasicBlockPass Implementation
return Changed;
}
+#ifdef USE_OLD_PASSMANAGER
void BasicBlockPass::addToPassManager(FunctionPassManagerT *PM,
AnalysisUsage &AU) {
PM->addPass(this, AU);
AnalysisUsage &AU) {
PM->addPass(this, AU);
}
-
+#endif
//===----------------------------------------------------------------------===//
// Pass Registration mechanism
// ModulePassManagers.
//===----------------------------------------------------------------------===//
+#ifndef USE_OLD_PASSMANAGER
namespace llvm {
class PMDataManager;
/// then return NULL.
Pass *findAnalysisPass(AnalysisID AID);
+ inline void clearManagers() {
+ PassManagers.clear();
+ }
+
virtual ~PMTopLevelManager() {
for (std::vector<Pass *>::iterator I = PassManagers.begin(),
};
//===----------------------------------------------------------------------===//
-// BasicBlockPassManager_New
+// BasicBlockPassManager
//
-/// BasicBlockPassManager_New manages BasicBlockPass. It batches all the
+/// BasicBlockPassManager manages BasicBlockPass. It batches all the
/// pass together and sequence them to process one basic block before
/// processing next basic block.
-class BasicBlockPassManager_New : public PMDataManager,
+class BasicBlockPassManager : public PMDataManager,
public FunctionPass {
public:
- BasicBlockPassManager_New(int D) : PMDataManager(D) { }
+ BasicBlockPassManager(int D) : PMDataManager(D) { }
/// Add a pass into a passmanager queue.
bool addPass(Pass *p);
private:
// Active Pass Managers
- BasicBlockPassManager_New *activeBBPassManager;
+ BasicBlockPassManager *activeBBPassManager;
};
//===----------------------------------------------------------------------===//
-// ModulePassManager_New
+// ModulePassManager
//
-/// ModulePassManager_New manages ModulePasses and function pass managers.
+/// ModulePassManager manages ModulePasses and function pass managers.
/// It batches all Module passes passes and function pass managers together and
/// sequence them to process one module.
-class ModulePassManager_New : public Pass,
+class ModulePassManager : public Pass,
public PMDataManager {
public:
- ModulePassManager_New(int D) : PMDataManager(D) {
+ ModulePassManager(int D) : PMDataManager(D) {
activeFunctionPassManager = NULL;
}
bool addPass(Pass *p);
// Active Pass Manager
- ModulePassManager_New *activeManager;
+ ModulePassManager *activeManager;
};
} // End of llvm namespace
}
//===----------------------------------------------------------------------===//
-// BasicBlockPassManager_New implementation
+// BasicBlockPassManager implementation
/// Add pass P into PassVector and return true. If this pass is not
/// manageable by this manager then return false.
bool
-BasicBlockPassManager_New::addPass(Pass *P) {
+BasicBlockPassManager::addPass(Pass *P) {
BasicBlockPass *BP = dynamic_cast<BasicBlockPass*>(P);
if (!BP)
/// runOnBasicBlock method. Keep track of whether any of the passes modifies
/// the function, and if so, return true.
bool
-BasicBlockPassManager_New::runOnFunction(Function &F) {
+BasicBlockPassManager::runOnFunction(Function &F) {
if (F.isExternal())
return false;
}
// Implement doInitialization and doFinalization
-inline bool BasicBlockPassManager_New::doInitialization(Module &M) {
+inline bool BasicBlockPassManager::doInitialization(Module &M) {
bool Changed = false;
for (std::vector<Pass *>::iterator itr = passVectorBegin(),
return Changed;
}
-inline bool BasicBlockPassManager_New::doFinalization(Module &M) {
+inline bool BasicBlockPassManager::doFinalization(Module &M) {
bool Changed = false;
for (std::vector<Pass *>::iterator itr = passVectorBegin(),
return Changed;
}
-inline bool BasicBlockPassManager_New::doInitialization(Function &F) {
+inline bool BasicBlockPassManager::doInitialization(Function &F) {
bool Changed = false;
for (std::vector<Pass *>::iterator itr = passVectorBegin(),
return Changed;
}
-inline bool BasicBlockPassManager_New::doFinalization(Function &F) {
+inline bool BasicBlockPassManager::doFinalization(Function &F) {
bool Changed = false;
for (std::vector<Pass *>::iterator itr = passVectorBegin(),
//===----------------------------------------------------------------------===//
-// FunctionPassManager_New implementation
+// FunctionPassManager implementation
/// Create new Function pass manager
-FunctionPassManager_New::FunctionPassManager_New(ModuleProvider *P) {
+FunctionPassManager::FunctionPassManager(ModuleProvider *P) {
FPM = new FunctionPassManagerImpl_New(0);
// FPM is the top level manager.
FPM->setTopLevelManager(FPM);
MP = P;
}
-FunctionPassManager_New::~FunctionPassManager_New() {
+FunctionPassManager::~FunctionPassManager() {
+ // Note : FPM maintains one entry in PassManagers vector.
+ // This one entry is FPM itself. This is not ideal. One
+ // alternative is have one additional layer between
+ // FunctionPassManager and FunctionPassManagerImpl.
+ // Meanwhile, to avoid going into infinte loop, first
+ // remove FPM from its PassMangers vector.
+ FPM->clearManagers();
delete FPM;
}
/// PassManager_X is destroyed, the pass will be destroyed as well, so
/// there is no need to delete the pass. (TODO delete passes.)
/// This implies that all passes MUST be allocated with 'new'.
-void FunctionPassManager_New::add(Pass *P) {
+void FunctionPassManager::add(Pass *P) {
FPM->add(P);
}
/// track of whether any of the passes modifies the function, and if
/// so, return true.
///
-bool FunctionPassManager_New::run(Function &F) {
+bool FunctionPassManager::run(Function &F) {
std::string errstr;
if (MP->materializeFunction(&F, &errstr)) {
cerr << "Error reading bytecode file: " << errstr << "\n";
/// doInitialization - Run all of the initializers for the function passes.
///
-bool FunctionPassManager_New::doInitialization() {
+bool FunctionPassManager::doInitialization() {
return FPM->doInitialization(*MP->getModule());
}
/// doFinalization - Run all of the initializers for the function passes.
///
-bool FunctionPassManager_New::doFinalization() {
+bool FunctionPassManager::doFinalization() {
return FPM->doFinalization(*MP->getModule());
}
bool
FunctionPassManagerImpl_New::addPass(Pass *P) {
- // If P is a BasicBlockPass then use BasicBlockPassManager_New.
+ // If P is a BasicBlockPass then use BasicBlockPassManager.
if (BasicBlockPass *BP = dynamic_cast<BasicBlockPass*>(P)) {
if (!activeBBPassManager || !activeBBPassManager->addPass(BP)) {
// Create and add new manager
activeBBPassManager =
- new BasicBlockPassManager_New(getDepth() + 1);
+ new BasicBlockPassManager(getDepth() + 1);
// Inherit top level manager
activeBBPassManager->setTopLevelManager(this->getTopLevelManager());
bool Changed = false;
for (std::vector<Pass *>::iterator I = passManagersBegin(),
E = passManagersEnd(); I != E; ++I) {
- FunctionPass *FP = dynamic_cast<FunctionPass *>(*I);
+ FunctionPassManagerImpl_New *FP =
+ dynamic_cast<FunctionPassManagerImpl_New *>(*I);
Changed |= FP->runOnFunction(F);
}
return Changed;
/// then use FunctionPassManagerImpl_New to manage it. Return false if P
/// is not manageable by this manager.
bool
-ModulePassManager_New::addPass(Pass *P) {
+ModulePassManager::addPass(Pass *P) {
// If P is FunctionPass then use function pass maanager.
if (FunctionPass *FP = dynamic_cast<FunctionPass*>(P)) {
/// runOnModule method. Keep track of whether any of the passes modifies
/// the module, and if so, return true.
bool
-ModulePassManager_New::runOnModule(Module &M) {
+ModulePassManager::runOnModule(Module &M) {
bool Changed = false;
initializeAnalysisInfo();
bool PassManagerImpl_New::addPass(Pass *P) {
if (!activeManager || !activeManager->addPass(P)) {
- activeManager = new ModulePassManager_New(getDepth() + 1);
+ activeManager = new ModulePassManager(getDepth() + 1);
// Inherit top level manager
activeManager->setTopLevelManager(this->getTopLevelManager());
bool Changed = false;
for (std::vector<Pass *>::iterator I = passManagersBegin(),
E = passManagersEnd(); I != E; ++I) {
- ModulePassManager_New *MP = dynamic_cast<ModulePassManager_New *>(*I);
+ ModulePassManager *MP = dynamic_cast<ModulePassManager *>(*I);
Changed |= MP->runOnModule(M);
}
return Changed;
// PassManager implementation
/// Create new pass manager
-PassManager_New::PassManager_New() {
+PassManager::PassManager() {
PM = new PassManagerImpl_New(0);
// PM is the top level manager
PM->setTopLevelManager(PM);
}
-PassManager_New::~PassManager_New() {
+PassManager::~PassManager() {
delete PM;
}
/// will be destroyed as well, so there is no need to delete the pass. This
/// implies that all passes MUST be allocated with 'new'.
void
-PassManager_New::add(Pass *P) {
+PassManager::add(Pass *P) {
PM->add(P);
}
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
bool
-PassManager_New::run(Module &M) {
+PassManager::run(Module &M) {
return PM->run(M);
}
+#endif