#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetRegisterInfo.h"
-
+#include "llvm/Target/TargetMachine.h"
using namespace llvm;
char CalculateSpillWeights::ID = 0;
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/ADT/DenseMap.h"
+#include "llvm/ADT/SmallVector.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#define DEBUG_TYPE "virtregrewriter"
#include "VirtRegRewriter.h"
#include "llvm/Function.h"
+#include "llvm/CodeGen/AsmPrinter.h" // FIXME: Layering!
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"