Don't try to move a MBB into the fall-through position if it's a landing pad or
branches only to a landing pad. Without this check, the compiler would go into
an infinite loop because the branch to a landing pad is an "abnormal" edge which
wasn't being taken into account.
This is the meat of that fix:
if (!PrevBB.canFallThrough() && !MBB->BranchesToLandingPad(MBB)) {
The other stuff is simplification of the "branches to a landing pad" code.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@91161
91177308-0d34-0410-b5e6-
96231b3b80d8