Don't trivially delete unused calls to llvm.invariant.start. This allows
authorDuncan Sands <baldrick@free.fr>
Wed, 11 Nov 2009 15:34:13 +0000 (15:34 +0000)
committerDuncan Sands <baldrick@free.fr>
Wed, 11 Nov 2009 15:34:13 +0000 (15:34 +0000)
commita3da922a27da1b5db04bbbe6cbf4848a688b6786
treee991ecb4b481a4b412053b02b6a5227a7b1b12e8
parent012397489b564b9ac1e1b4eed31fd7e71f50db9e
Don't trivially delete unused calls to llvm.invariant.start.  This allows
llvm.invariant.start to be used without necessarily being paired with a call
to llvm.invariant.end.  If you run the entire optimization pipeline then such
calls are in fact deleted (adce does it), but that's actually a good thing since
we probably do want them to be zapped late in the game.  There should really be
an integration test that checks that the llvm.invariant.start call lasts long
enough that all passes that do interesting things with it get to do their stuff
before it is deleted.  But since no passes do anything interesting with it yet
this will have to wait for later.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@86840 91177308-0d34-0410-b5e6-96231b3b80d8
include/llvm/IntrinsicInst.h
lib/Transforms/Utils/Local.cpp
test/Transforms/InstCombine/invariant.ll [new file with mode: 0644]