[InstCombine] Teach InstCombine how to handle an obfuscated splat.
authorMichael Gottesman <mgottesman@apple.com>
Tue, 16 Oct 2012 21:29:38 +0000 (21:29 +0000)
committerMichael Gottesman <mgottesman@apple.com>
Tue, 16 Oct 2012 21:29:38 +0000 (21:29 +0000)
commit4932bbe20c4b96552dcab332503b80ff3b56ad93
tree5d2163768b2ebc25a96b2c79c0eba202aa69191d
parentc5ac87d067861309fb461b9c53f9e429fbe0d067
[InstCombine] Teach InstCombine how to handle an obfuscated splat.

An obfuscated splat is where the frontend poorly generates code for a splat
using several different shuffles to create the splat, i.e.,

  %A = load <4 x float>* %in_ptr, align 16
  %B = shufflevector <4 x float> %A, <4 x float> undef, <4 x i32> <i32 0, i32 0, i32 undef, i32 undef>
  %C = shufflevector <4 x float> %B, <4 x float> %A, <4 x i32> <i32 0, i32 1, i32 4, i32 undef>
  %D = shufflevector <4 x float> %C, <4 x float> %A, <4 x i32> <i32 0, i32 1, i32 2, i32 4>

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@166061 91177308-0d34-0410-b5e6-96231b3b80d8
lib/Transforms/InstCombine/InstCombineVectorOps.cpp
test/Transforms/InstCombine/obfuscated_splat.ll [new file with mode: 0644]