X-Git-Url: http://plrg.eecs.uci.edu/git/?p=oota-llvm.git;a=blobdiff_plain;f=unittests%2FSupport%2FAllocatorTest.cpp;h=7f15776d6f007797d4510803a8bda8575019a9bc;hp=bc39a149a0b8fec5fa3032dd6bb3be2d68dc04bf;hb=3f0922729280ea435e1e1df8eabb12d068f27263;hpb=cb7ead25c29b8897435e466d785ec766adc7afe5 diff --git a/unittests/Support/AllocatorTest.cpp b/unittests/Support/AllocatorTest.cpp index bc39a149a0b..7f15776d6f0 100644 --- a/unittests/Support/AllocatorTest.cpp +++ b/unittests/Support/AllocatorTest.cpp @@ -17,9 +17,9 @@ namespace { TEST(AllocatorTest, Basics) { BumpPtrAllocator Alloc; - int *a = (int*)Alloc.Allocate(sizeof(int), 0); - int *b = (int*)Alloc.Allocate(sizeof(int) * 10, 0); - int *c = (int*)Alloc.Allocate(sizeof(int), 0); + int *a = (int*)Alloc.Allocate(sizeof(int), 1); + int *b = (int*)Alloc.Allocate(sizeof(int) * 10, 1); + int *c = (int*)Alloc.Allocate(sizeof(int), 1); *a = 1; b[0] = 2; b[9] = 2; @@ -29,16 +29,31 @@ TEST(AllocatorTest, Basics) { EXPECT_EQ(2, b[9]); EXPECT_EQ(3, *c); EXPECT_EQ(1U, Alloc.GetNumSlabs()); + + BumpPtrAllocator Alloc2 = std::move(Alloc); + EXPECT_EQ(0U, Alloc.GetNumSlabs()); + EXPECT_EQ(1U, Alloc2.GetNumSlabs()); + + // Make sure the old pointers still work. These are especially interesting + // under ASan or Valgrind. + EXPECT_EQ(1, *a); + EXPECT_EQ(2, b[0]); + EXPECT_EQ(2, b[9]); + EXPECT_EQ(3, *c); + + Alloc = std::move(Alloc2); + EXPECT_EQ(0U, Alloc2.GetNumSlabs()); + EXPECT_EQ(1U, Alloc.GetNumSlabs()); } // Allocate enough bytes to create three slabs. TEST(AllocatorTest, ThreeSlabs) { BumpPtrAllocator Alloc; - Alloc.Allocate(3000, 0); + Alloc.Allocate(3000, 1); EXPECT_EQ(1U, Alloc.GetNumSlabs()); - Alloc.Allocate(3000, 0); + Alloc.Allocate(3000, 1); EXPECT_EQ(2U, Alloc.GetNumSlabs()); - Alloc.Allocate(3000, 0); + Alloc.Allocate(3000, 1); EXPECT_EQ(3U, Alloc.GetNumSlabs()); } @@ -46,15 +61,15 @@ TEST(AllocatorTest, ThreeSlabs) { // again. TEST(AllocatorTest, TestReset) { BumpPtrAllocator Alloc; - Alloc.Allocate(3000, 0); + Alloc.Allocate(3000, 1); EXPECT_EQ(1U, Alloc.GetNumSlabs()); - Alloc.Allocate(3000, 0); + Alloc.Allocate(3000, 1); EXPECT_EQ(2U, Alloc.GetNumSlabs()); Alloc.Reset(); EXPECT_EQ(1U, Alloc.GetNumSlabs()); - Alloc.Allocate(3000, 0); + Alloc.Allocate(3000, 1); EXPECT_EQ(1U, Alloc.GetNumSlabs()); - Alloc.Allocate(3000, 0); + Alloc.Allocate(3000, 1); EXPECT_EQ(2U, Alloc.GetNumSlabs()); } @@ -84,11 +99,11 @@ TEST(AllocatorTest, TestOverflow) { BumpPtrAllocator Alloc; // Fill the slab right up until the end pointer. - Alloc.Allocate(4096, 0); + Alloc.Allocate(4096, 1); EXPECT_EQ(1U, Alloc.GetNumSlabs()); // If we don't allocate a new slab, then we will have overflowed. - Alloc.Allocate(1, 0); + Alloc.Allocate(1, 1); EXPECT_EQ(2U, Alloc.GetNumSlabs()); } @@ -96,26 +111,39 @@ TEST(AllocatorTest, TestOverflow) { TEST(AllocatorTest, TestSmallSlabSize) { BumpPtrAllocator Alloc; - Alloc.Allocate(8000, 0); + Alloc.Allocate(8000, 1); + EXPECT_EQ(1U, Alloc.GetNumSlabs()); +} + +// Test requesting alignment that goes past the end of the current slab. +TEST(AllocatorTest, TestAlignmentPastSlab) { + BumpPtrAllocator Alloc; + Alloc.Allocate(4095, 1); + + // Aligning the current slab pointer is likely to move it past the end of the + // slab, which would confuse any unsigned comparisons with the difference of + // the the end pointer and the aligned pointer. + Alloc.Allocate(1024, 8192); + EXPECT_EQ(2U, Alloc.GetNumSlabs()); } // Mock slab allocator that returns slabs aligned on 4096 bytes. There is no // easy portable way to do this, so this is kind of a hack. -class MockSlabAllocator : public SlabAllocator { - size_t LastSlabSize; +class MockSlabAllocator { + static size_t LastSlabSize; public: - virtual ~MockSlabAllocator() { } + ~MockSlabAllocator() { } - virtual void *Allocate(size_t Size) { + void *Allocate(size_t Size, size_t /*Alignment*/) { // Allocate space for the alignment, the slab, and a void* that goes right // before the slab. size_t Alignment = 4096; void *MemBase = malloc(Size + Alignment - 1 + sizeof(void*)); // Find the slab start. - void *Slab = alignPtr((char *)MemBase + sizeof(void *), Alignment); + void *Slab = (void *)alignAddr((char*)MemBase + sizeof(void *), Alignment); // Hold a pointer to the base so we can free the whole malloced block. ((void**)Slab)[-1] = MemBase; @@ -124,29 +152,30 @@ public: return Slab; } - virtual void Deallocate(void *Slab, size_t Size) { + void Deallocate(void *Slab, size_t Size) { free(((void**)Slab)[-1]); } - size_t GetLastSlabSize() { return LastSlabSize; } + static size_t GetLastSlabSize() { return LastSlabSize; } }; +size_t MockSlabAllocator::LastSlabSize = 0; + // Allocate a large-ish block with a really large alignment so that the // allocator will think that it has space, but after it does the alignment it // will not. TEST(AllocatorTest, TestBigAlignment) { - MockSlabAllocator SlabAlloc; - BumpPtrAllocator Alloc(SlabAlloc); + BumpPtrAllocatorImpl Alloc; // First allocate a tiny bit to ensure we have to re-align things. - (void)Alloc.Allocate(1, 0); + (void)Alloc.Allocate(1, 1); // Now the big chunk with a big alignment. (void)Alloc.Allocate(3000, 2048); // We test that the last slab size is not the default 4096 byte slab, but // rather a custom sized slab that is larger. - EXPECT_GT(SlabAlloc.GetLastSlabSize(), 4096u); + EXPECT_GT(MockSlabAllocator::GetLastSlabSize(), 4096u); } } // anonymous namespace