TEST(AllocatorTest, Basics) {
BumpPtrAllocator Alloc;
- int *a = (int*)Alloc.Allocate(sizeof(int), 0);
- int *b = (int*)Alloc.Allocate(sizeof(int) * 10, 0);
- int *c = (int*)Alloc.Allocate(sizeof(int), 0);
+ int *a = (int*)Alloc.Allocate(sizeof(int), 1);
+ int *b = (int*)Alloc.Allocate(sizeof(int) * 10, 1);
+ int *c = (int*)Alloc.Allocate(sizeof(int), 1);
*a = 1;
b[0] = 2;
b[9] = 2;
EXPECT_EQ(2, b[9]);
EXPECT_EQ(3, *c);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
+
+ BumpPtrAllocator Alloc2 = std::move(Alloc);
+ EXPECT_EQ(0U, Alloc.GetNumSlabs());
+ EXPECT_EQ(1U, Alloc2.GetNumSlabs());
+
+ // Make sure the old pointers still work. These are especially interesting
+ // under ASan or Valgrind.
+ EXPECT_EQ(1, *a);
+ EXPECT_EQ(2, b[0]);
+ EXPECT_EQ(2, b[9]);
+ EXPECT_EQ(3, *c);
+
+ Alloc = std::move(Alloc2);
+ EXPECT_EQ(0U, Alloc2.GetNumSlabs());
+ EXPECT_EQ(1U, Alloc.GetNumSlabs());
}
// Allocate enough bytes to create three slabs.
TEST(AllocatorTest, ThreeSlabs) {
BumpPtrAllocator Alloc;
- Alloc.Allocate(3000, 0);
+ Alloc.Allocate(3000, 1);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
- Alloc.Allocate(3000, 0);
+ Alloc.Allocate(3000, 1);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
- Alloc.Allocate(3000, 0);
+ Alloc.Allocate(3000, 1);
EXPECT_EQ(3U, Alloc.GetNumSlabs());
}
// again.
TEST(AllocatorTest, TestReset) {
BumpPtrAllocator Alloc;
- Alloc.Allocate(3000, 0);
+ Alloc.Allocate(3000, 1);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
- Alloc.Allocate(3000, 0);
+ Alloc.Allocate(3000, 1);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
Alloc.Reset();
EXPECT_EQ(1U, Alloc.GetNumSlabs());
- Alloc.Allocate(3000, 0);
+ Alloc.Allocate(3000, 1);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
- Alloc.Allocate(3000, 0);
+ Alloc.Allocate(3000, 1);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
}
BumpPtrAllocator Alloc;
// Fill the slab right up until the end pointer.
- Alloc.Allocate(4096, 0);
+ Alloc.Allocate(4096, 1);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
// If we don't allocate a new slab, then we will have overflowed.
- Alloc.Allocate(1, 0);
+ Alloc.Allocate(1, 1);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
}
TEST(AllocatorTest, TestSmallSlabSize) {
BumpPtrAllocator Alloc;
- Alloc.Allocate(8000, 0);
+ Alloc.Allocate(8000, 1);
+ EXPECT_EQ(1U, Alloc.GetNumSlabs());
+}
+
+// Test requesting alignment that goes past the end of the current slab.
+TEST(AllocatorTest, TestAlignmentPastSlab) {
+ BumpPtrAllocator Alloc;
+ Alloc.Allocate(1234, 1);
+
+ // Any attempt to align the pointer in the current slab would move it beyond
+ // the end of that slab.
+ Alloc.Allocate(1024, 8192);
+
EXPECT_EQ(2U, Alloc.GetNumSlabs());
}
// Mock slab allocator that returns slabs aligned on 4096 bytes. There is no
// easy portable way to do this, so this is kind of a hack.
-class MockSlabAllocator : public SlabAllocator {
- size_t LastSlabSize;
+class MockSlabAllocator {
+ static size_t LastSlabSize;
public:
- virtual ~MockSlabAllocator() { }
+ ~MockSlabAllocator() { }
- virtual void *Allocate(size_t Size) {
+ void *Allocate(size_t Size, size_t /*Alignment*/) {
// Allocate space for the alignment, the slab, and a void* that goes right
// before the slab.
size_t Alignment = 4096;
void *MemBase = malloc(Size + Alignment - 1 + sizeof(void*));
// Find the slab start.
- void *Slab = alignPtr((char *)MemBase + sizeof(void *), Alignment);
+ void *Slab = (void *)alignAddr((char*)MemBase + sizeof(void *), Alignment);
// Hold a pointer to the base so we can free the whole malloced block.
((void**)Slab)[-1] = MemBase;
return Slab;
}
- virtual void Deallocate(void *Slab, size_t Size) {
+ void Deallocate(void *Slab, size_t Size) {
free(((void**)Slab)[-1]);
}
- size_t GetLastSlabSize() { return LastSlabSize; }
+ static size_t GetLastSlabSize() { return LastSlabSize; }
};
+size_t MockSlabAllocator::LastSlabSize = 0;
+
// Allocate a large-ish block with a really large alignment so that the
// allocator will think that it has space, but after it does the alignment it
// will not.
TEST(AllocatorTest, TestBigAlignment) {
- MockSlabAllocator SlabAlloc;
- BumpPtrAllocator Alloc(SlabAlloc);
+ BumpPtrAllocatorImpl<MockSlabAllocator> Alloc;
// First allocate a tiny bit to ensure we have to re-align things.
- (void)Alloc.Allocate(1, 0);
+ (void)Alloc.Allocate(1, 1);
// Now the big chunk with a big alignment.
(void)Alloc.Allocate(3000, 2048);
// We test that the last slab size is not the default 4096 byte slab, but
// rather a custom sized slab that is larger.
- EXPECT_GT(SlabAlloc.GetLastSlabSize(), 4096u);
+ EXPECT_GT(MockSlabAllocator::GetLastSlabSize(), 4096u);
}
} // anonymous namespace