// Allocate enough bytes to create three slabs.
TEST(AllocatorTest, ThreeSlabs) {
- BumpPtrAllocator Alloc(4096, 4096);
+ BumpPtrAllocator Alloc;
Alloc.Allocate(3000, 0);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 0);
// Allocate enough bytes to create two slabs, reset the allocator, and do it
// again.
TEST(AllocatorTest, TestReset) {
- BumpPtrAllocator Alloc(4096, 4096);
+ BumpPtrAllocator Alloc;
Alloc.Allocate(3000, 0);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
Alloc.Allocate(3000, 0);
// Test allocating just over the slab size. This tests a bug where before the
// allocator incorrectly calculated the buffer end pointer.
TEST(AllocatorTest, TestOverflow) {
- BumpPtrAllocator Alloc(4096, 4096);
+ BumpPtrAllocator Alloc;
// Fill the slab right up until the end pointer.
Alloc.Allocate(4096 - sizeof(MemSlab), 0);
// Test allocating with a size larger than the initial slab size.
TEST(AllocatorTest, TestSmallSlabSize) {
- BumpPtrAllocator Alloc(128);
+ BumpPtrAllocator Alloc;
- Alloc.Allocate(200, 0);
+ Alloc.Allocate(8000, 0);
EXPECT_EQ(2U, Alloc.GetNumSlabs());
}