define i32 @f() {
entry:
; Set @ip to point to x[1] for thread 1.
- store i32* getelementptr inbounds ([100 x i32]* @x, i64 0, i64 1), i32** @ip, align 8
+ store i32* getelementptr inbounds ([100 x i32], [100 x i32]* @x, i64 0, i64 1), i32** @ip, align 8
; Run g on a new thread.
tail call void @start_thread(void ()* @g) nounwind
tail call void @wait() nounwind
; Reset x[1] for thread 1.
- store i32 0, i32* getelementptr inbounds ([100 x i32]* @x, i64 0, i64 1), align 4
+ store i32 0, i32* getelementptr inbounds ([100 x i32], [100 x i32]* @x, i64 0, i64 1), align 4
; Read the value of @ip, which now points at x[1] for thread 2.
%0 = load i32*, i32** @ip, align 8
define internal void @g() nounwind uwtable {
entry:
; Set @ip to point to x[1] for thread 2.
- store i32* getelementptr inbounds ([100 x i32]* @x, i64 0, i64 1), i32** @ip, align 8
+ store i32* getelementptr inbounds ([100 x i32], [100 x i32]* @x, i64 0, i64 1), i32** @ip, align 8
; Store 50 in x[1] for thread 2.
- store i32 50, i32* getelementptr inbounds ([100 x i32]* @x, i64 0, i64 1), align 4
+ store i32 50, i32* getelementptr inbounds ([100 x i32], [100 x i32]* @x, i64 0, i64 1), align 4
tail call void @signal() nounwind
ret void