to label %fallthrough unwind label %dispatch
dispatch: ; preds = %try
- %0 = catchpad [i8* null]
- to label %catch unwind label %catchendblock.i.i
+ %cs1 = catchswitch within none [label %catch] unwind to caller
catch: ; preds = %dispatch
- catchret %0 to label %return
-
-catchendblock.i.i: ; preds = %dispatch
- catchendpad unwind to caller
+ %0 = catchpad within %cs1 [i8* null]
+ catchret from %0 to label %return
fallthrough: ; preds = %try
unreachable