target triple = "wasm32-unknown-unknown"
; CHECK-LABEL: shl_i3:
-; CHECK: i32.const $push0=, 7
-; CHECK: i32.and $push1=, $1, $pop0
-; CHECK: i32.shl $push2=, $0, $pop1
+; CHECK: i32.const $push0=, 7{{$}}
+; CHECK: i32.and $push1=, $1, $pop0{{$}}
+; CHECK: i32.shl $push2=, $0, $pop1{{$}}
define i3 @shl_i3(i3 %a, i3 %b, i3* %p) {
%t = shl i3 %a, %b
ret i3 %t
}
; CHECK-LABEL: shl_i53:
-; CHECK: i64.const $push0=, 9007199254740991
-; CHECK: i64.and $push1=, $1, $pop0
-; CHECK: i64.shl $push2=, $0, $pop1
+; CHECK: i64.const $push0=, 9007199254740991{{$}}
+; CHECK: i64.and $push1=, $1, $pop0{{$}}
+; CHECK: i64.shl $push2=, $0, $pop1{{$}}
define i53 @shl_i53(i53 %a, i53 %b, i53* %p) {
%t = shl i53 %a, %b
ret i53 %t
%c = ashr i64 %b, 32
ret i64 %c
}
+
+; CHECK-LABEL: fpext_f32_f64:
+; CHECK: f32.load $push0=, 0($0){{$}}
+; CHECK: f64.promote/f32 $push1=, $pop0{{$}}
+; CHECK: return $pop1{{$}}
+define double @fpext_f32_f64(float *%p) {
+ %v = load float, float* %p
+ %e = fpext float %v to double
+ ret double %e
+}
+
+; CHECK-LABEL: fpconv_f64_f32:
+; CHECK: f64.load $push0=, 0($0){{$}}
+; CHECK: f32.demote/f64 $push1=, $pop0{{$}}
+; CHECK: return $pop1{{$}}
+define float @fpconv_f64_f32(double *%p) {
+ %v = load double, double* %p
+ %e = fptrunc double %v to float
+ ret float %e
+}
+
+; Check that big shifts work. This generates a big pile of code from the
+; legalizer; the main thing here is that we don't abort.
+
+; CHECK-LABEL: bigshift:
+define i1024 @bigshift(i1024 %a, i1024 %b) {
+ %c = shl i1024 %a, %b
+ ret i1024 %c
+}