uint32_t lookup(Value *V) const;
uint32_t lookup_or_add_cmp(unsigned Opcode, CmpInst::Predicate Pred,
Value *LHS, Value *RHS);
+ bool exists(Value *V) const;
void add(Value *V, uint32_t num);
void clear();
void erase(Value *v);
}
}
+/// Returns true if a value number exists for the specified value.
+bool ValueTable::exists(Value *V) const { return valueNumbering.count(V) != 0; }
+
/// lookup_or_add - Returns the value number for the specified value, assigning
/// it a new number if it did not have one before.
uint32_t ValueTable::lookup_or_add(Value *V) {
Value *Op = Instr->getOperand(i);
if (isa<Argument>(Op) || isa<Constant>(Op) || isa<GlobalValue>(Op))
continue;
-
+ // This could be a newly inserted instruction, in which case, we won't
+ // find a value number, and should give up before we hurt ourselves.
+ // FIXME: Rewrite the infrastructure to let it easier to value number
+ // and process newly inserted instructions.
+ if (!VN.exists(Op)) {
+ success = false;
+ break;
+ }
if (Value *V = findLeader(Pred, VN.lookup(Op))) {
Instr->setOperand(i, V);
} else {