// Recurse back into this routine to re-compute state now that this isn't
// a 3 and 1 problem.
- return DAG.getVectorShuffle(MVT::v8i16, DL, V, DAG.getUNDEF(MVT::v8i16),
- Mask);
+ return lowerV8I16GeneralSingleInputVectorShuffle(DL, V, Mask, Subtarget,
+ DAG);
};
if ((NumLToL == 3 && NumHToL == 1) || (NumLToL == 1 && NumHToL == 3))
return balanceSides(LToLInputs, HToLInputs, HToHInputs, LToHInputs, 0, 4);