void ARMTargetMachine::anchor() { }
-static std::string computeDataLayout(ARMSubtarget &ST) {
- std::string Ret = "";
-
- if (ST.isLittle())
- // Little endian.
- Ret += "e";
- else
- // Big endian.
- Ret += "E";
-
- Ret += DataLayout::getManglingComponent(ST.getTargetTriple());
-
- // Pointers are 32 bits and aligned to 32 bits.
- Ret += "-p:32:32";
-
- // On thumb, i16,i18 and i1 have natural aligment requirements, but we try to
- // align to 32.
- if (ST.isThumb())
- Ret += "-i1:8:32-i8:8:32-i16:16:32";
-
- // ABIs other than APCS have 64 bit integers with natural alignment.
- if (!ST.isAPCS_ABI())
- Ret += "-i64:64";
-
- // We have 64 bits floats. The APCS ABI requires them to be aligned to 32
- // bits, others to 64 bits. We always try to align to 64 bits.
- if (ST.isAPCS_ABI())
- Ret += "-f64:32:64";
-
- // We have 128 and 64 bit vectors. The APCS ABI aligns them to 32 bits, others
- // to 64. We always ty to give them natural alignment.
- if (ST.isAPCS_ABI())
- Ret += "-v64:32:64-v128:32:128";
- else
- Ret += "-v128:64:128";
-
- // On thumb and APCS, only try to align aggregates to 32 bits (the default is
- // 64 bits).
- if (ST.isThumb() || ST.isAPCS_ABI())
- Ret += "-a:0:32";
-
- // Integer registers are 32 bits.
- Ret += "-n32";
-
- // The stack is 128 bit aligned on NaCl, 64 bit aligned on AAPCS and 32 bit
- // aligned everywhere else.
- if (ST.isTargetNaCl())
- Ret += "-S128";
- else if (ST.isAAPCS_ABI())
- Ret += "-S64";
- else
- Ret += "-S32";
-
- return Ret;
-}
-
ARMTargetMachine::ARMTargetMachine(const Target &T, StringRef TT,
StringRef CPU, StringRef FS,
const TargetOptions &Options,
bool isLittle)
: ARMBaseTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL, isLittle),
InstrInfo(Subtarget),
- DL(computeDataLayout(Subtarget)),
TLInfo(*this),
- TSInfo(DL),
+ TSInfo(*getDataLayout()),
FrameLowering(Subtarget) {
initAsmInfo();
if (!Subtarget.hasARMOps())
InstrInfo(Subtarget.hasThumb2()
? ((ARMBaseInstrInfo*)new Thumb2InstrInfo(Subtarget))
: ((ARMBaseInstrInfo*)new Thumb1InstrInfo(Subtarget))),
- DL(computeDataLayout(Subtarget)),
TLInfo(*this),
- TSInfo(DL),
+ TSInfo(*getDataLayout()),
FrameLowering(Subtarget.hasThumb2()
? new ARMFrameLowering(Subtarget)
: (ARMFrameLowering*)new Thumb1FrameLowering(Subtarget)) {