WorkGroupIDZSystemSGPR(AMDGPU::NoRegister),
WorkGroupInfoSystemSGPR(AMDGPU::NoRegister),
PrivateSegmentWaveByteOffsetSystemSGPR(AMDGPU::NoRegister),
- LDSWaveSpillSize(0),
PSInputAddr(0),
+ LDSWaveSpillSize(0),
+ PSInputEna(0),
NumUserSGPRs(0),
NumSystemSGPRs(0),
HasSpilledSGPRs(false),
const AMDGPUSubtarget &ST = MF.getSubtarget<AMDGPUSubtarget>();
const Function *F = MF.getFunction();
+ PSInputAddr = AMDGPU::getInitialPSInputAddr(*F);
+
const MachineFrameInfo *FrameInfo = MF.getFrameInfo();
if (getShaderType() == ShaderType::COMPUTE)