#include "FuzzerInternal.h"
namespace fuzzer {
+
+void FuzzerRandomLibc::ResetSeed(int seed) { srand(seed); }
+
+size_t FuzzerRandomLibc::Rand() { return rand(); }
+
+UserSuppliedFuzzer::UserSuppliedFuzzer()
+ : OwnRand(true), Rand(new FuzzerRandomLibc(0)) {}
+
+UserSuppliedFuzzer::UserSuppliedFuzzer(FuzzerRandomBase *Rand) : Rand(Rand) {}
+
+UserSuppliedFuzzer::~UserSuppliedFuzzer() {
+ if (OwnRand)
+ delete Rand;
+}
+
size_t UserSuppliedFuzzer::BasicMutate(uint8_t *Data, size_t Size,
size_t MaxSize) {
- return ::fuzzer::Mutate(Data, Size, MaxSize);
+ return ::fuzzer::Mutate(Data, Size, MaxSize, *Rand);
}
size_t UserSuppliedFuzzer::BasicCrossOver(const uint8_t *Data1, size_t Size1,
const uint8_t *Data2, size_t Size2,
uint8_t *Out, size_t MaxOutSize) {
- return ::fuzzer::CrossOver(Data1, Size1, Data2, Size2, Out, MaxOutSize);
+ return ::fuzzer::CrossOver(Data1, Size1, Data2, Size2, Out, MaxOutSize,
+ *Rand);
}
} // namespace fuzzer.