uint64_t Offset;
int64_t Addend;
const char *SymbolName;
- RelocationValueRef() : SectionID(0), Offset(0), Addend(0), SymbolName(0) {}
+ RelocationValueRef() : SectionID(0), Offset(0), Addend(0),
+ SymbolName(nullptr) {}
inline bool operator==(const RelocationValueRef &Other) const {
return SectionID == Other.SectionID && Offset == Other.Offset &&
// Work in progress.
SymbolTableMap::const_iterator pos = GlobalSymbolTable.find(Name);
if (pos == GlobalSymbolTable.end())
- return 0;
+ return nullptr;
SymbolLoc Loc = pos->second;
return getSectionAddress(Loc.first) + Loc.second;
}