}
};
+/// @brief Symbol info for RuntimeDyld.
+class SymbolInfo {
+public:
+ typedef enum { Hidden = 0, Default = 1 } Visibility;
+
+ SymbolInfo() : Offset(0), SectionID(0), Vis(Hidden) {}
+
+ SymbolInfo(unsigned SectionID, uint64_t Offset, Visibility Vis)
+ : Offset(Offset), SectionID(SectionID), Vis(Vis) {}
+
+ unsigned getSectionID() const { return SectionID; }
+ uint64_t getOffset() const { return Offset; }
+ Visibility getVisibility() const { return Vis; }
+
+private:
+ uint64_t Offset;
+ unsigned SectionID : 31;
+ Visibility Vis : 1;
+};
+
+typedef StringMap<SymbolInfo> RTDyldSymbolTable;
+
class RuntimeDyldImpl {
friend class RuntimeDyld::LoadedObjectInfo;
friend class RuntimeDyldCheckerImpl;
// references it.
typedef std::map<SectionRef, unsigned> ObjSectionToIDMap;
- // A global symbol table for symbols from all loaded modules. Maps the
- // symbol name to a (SectionID, offset in section) pair.
- typedef std::pair<unsigned, uintptr_t> SymbolLoc;
- typedef StringMap<SymbolLoc> SymbolTableMap;
- SymbolTableMap GlobalSymbolTable;
+ // A global symbol table for symbols from all loaded modules.
+ RTDyldSymbolTable GlobalSymbolTable;
- // Pair representing the size and alignment requirement for a common symbol.
- typedef std::pair<unsigned, unsigned> CommonSymbolInfo;
// Keep a map of common symbols to their info pairs
- typedef std::map<SymbolRef, CommonSymbolInfo> CommonSymbolMap;
+ typedef std::vector<SymbolRef> CommonSymbolList;
// For each symbol, keep a list of relocations based on it. Anytime
// its address is reassigned (the JIT re-compiled the function, e.g.),
/// \brief Given the common symbols discovered in the object file, emit a
/// new section for them and update the symbol mappings in the object and
/// symbol table.
- void emitCommonSymbols(const ObjectFile &Obj,
- const CommonSymbolMap &CommonSymbols,
- uint64_t TotalSize, SymbolTableMap &SymbolTable);
+ void emitCommonSymbols(const ObjectFile &Obj, CommonSymbolList &CommonSymbols);
/// \brief Emits section data from the object file to the MemoryManager.
/// \param IsCode if it's true then allocateCodeSection() will be
uint8_t* getSymbolAddress(StringRef Name) const {
// FIXME: Just look up as a function for now. Overly simple of course.
// Work in progress.
- SymbolTableMap::const_iterator pos = GlobalSymbolTable.find(Name);
+ RTDyldSymbolTable::const_iterator pos = GlobalSymbolTable.find(Name);
if (pos == GlobalSymbolTable.end())
return nullptr;
- SymbolLoc Loc = pos->second;
- return getSectionAddress(Loc.first) + Loc.second;
+ const auto &SymInfo = pos->second;
+ return getSectionAddress(SymInfo.getSectionID()) + SymInfo.getOffset();
}
uint64_t getSymbolLoadAddress(StringRef Name) const {
// FIXME: Just look up as a function for now. Overly simple of course.
// Work in progress.
- SymbolTableMap::const_iterator pos = GlobalSymbolTable.find(Name);
+ RTDyldSymbolTable::const_iterator pos = GlobalSymbolTable.find(Name);
if (pos == GlobalSymbolTable.end())
return 0;
- SymbolLoc Loc = pos->second;
- return getSectionLoadAddress(Loc.first) + Loc.second;
+ const auto &SymInfo = pos->second;
+ return getSectionLoadAddress(SymInfo.getSectionID()) + SymInfo.getOffset();
+ }
+
+ uint64_t getExportedSymbolLoadAddress(StringRef Name) const {
+ RTDyldSymbolTable::const_iterator pos = GlobalSymbolTable.find(Name);
+ if (pos == GlobalSymbolTable.end())
+ return 0;
+ const auto &SymInfo = pos->second;
+ if (SymInfo.getVisibility() == SymbolInfo::Hidden)
+ return 0;
+ return getSectionLoadAddress(SymInfo.getSectionID()) + SymInfo.getOffset();
}
void resolveRelocations();