const RuntimeDyld::LoadedObjectInfo &L) {
OwningBinary<ObjectFile> DebugObj = L.getObjectForDebug(Object);
+
+ // Bail out if debug objects aren't supported.
+ if (!DebugObj.getBinary())
+ return;
+
const char *Buffer = DebugObj.getBinary()->getMemoryBufferRef().getBufferStart();
size_t Size = DebugObj.getBinary()->getMemoryBufferRef().getBufferSize();