std::reverse(Actions.begin(), Actions.end());
}
-namespace {
-struct WinEHNumbering {
- WinEHNumbering(WinEHFuncInfo &FuncInfo) : FuncInfo(FuncInfo),
- CurrentBaseState(-1), NextState(0) {}
-
- WinEHFuncInfo &FuncInfo;
- int CurrentBaseState;
- int NextState;
-
- SmallVector<std::unique_ptr<ActionHandler>, 4> HandlerStack;
- SmallPtrSet<const Function *, 4> VisitedHandlers;
-
- int currentEHNumber() const {
- return HandlerStack.empty() ? CurrentBaseState : HandlerStack.back()->getEHState();
- }
-
- void createUnwindMapEntry(int ToState, ActionHandler *AH);
- void createTryBlockMapEntry(int TryLow, int TryHigh,
- ArrayRef<CatchHandler *> Handlers);
- void processCallSite(MutableArrayRef<std::unique_ptr<ActionHandler>> Actions,
- ImmutableCallSite CS);
- void popUnmatchedActions(int FirstMismatch);
- void calculateStateNumbers(const Function &F);
- void findActionRootLPads(const Function &F);
-};
-}
-
static int addUnwindMapEntry(WinEHFuncInfo &FuncInfo, int ToState,
const Value *V) {
WinEHUnwindMapEntry UME;
FuncInfo.TryBlockMap.push_back(TBME);
}
-void WinEHNumbering::createUnwindMapEntry(int ToState, ActionHandler *AH) {
- Value *V = nullptr;
- if (auto *CH = dyn_cast_or_null<CleanupHandler>(AH))
- V = cast<Function>(CH->getHandlerBlockOrFunc());
- addUnwindMapEntry(FuncInfo, ToState, V);
-}
-
-void WinEHNumbering::createTryBlockMapEntry(int TryLow, int TryHigh,
- ArrayRef<CatchHandler *> Handlers) {
- // See if we already have an entry for this set of handlers.
- // This is using iterators rather than a range-based for loop because
- // if we find the entry we're looking for we'll need the iterator to erase it.
- int NumHandlers = Handlers.size();
- auto I = FuncInfo.TryBlockMap.begin();
- auto E = FuncInfo.TryBlockMap.end();
- for ( ; I != E; ++I) {
- auto &Entry = *I;
- if (Entry.HandlerArray.size() != (size_t)NumHandlers)
- continue;
- int N;
- for (N = 0; N < NumHandlers; ++N) {
- if (Entry.HandlerArray[N].Handler.get<const Value *>() !=
- Handlers[N]->getHandlerBlockOrFunc())
- break; // breaks out of inner loop
- }
- // If all the handlers match, this is what we were looking for.
- if (N == NumHandlers) {
- break;
- }
- }
-
- // If we found an existing entry for this set of handlers, extend the range
- // but move the entry to the end of the map vector. The order of entries
- // in the map is critical to the way that the runtime finds handlers.
- // FIXME: Depending on what has happened with block ordering, this may
- // incorrectly combine entries that should remain separate.
- if (I != E) {
- // Copy the existing entry.
- WinEHTryBlockMapEntry Entry = *I;
- Entry.TryLow = std::min(TryLow, Entry.TryLow);
- Entry.TryHigh = std::max(TryHigh, Entry.TryHigh);
- assert(Entry.TryLow <= Entry.TryHigh);
- // Erase the old entry and add this one to the back.
- FuncInfo.TryBlockMap.erase(I);
- FuncInfo.TryBlockMap.push_back(Entry);
- return;
- }
-
- // If we didn't find an entry, create a new one.
- WinEHTryBlockMapEntry TBME;
- TBME.TryLow = TryLow;
- TBME.TryHigh = TryHigh;
- assert(TBME.TryLow <= TBME.TryHigh);
- for (CatchHandler *CH : Handlers) {
- WinEHHandlerType HT;
- if (CH->getSelector()->isNullValue()) {
- HT.Adjectives = 0x40;
- HT.TypeDescriptor = nullptr;
- } else {
- auto *GV = cast<GlobalVariable>(CH->getSelector()->stripPointerCasts());
- // Selectors are always pointers to GlobalVariables with 'struct' type.
- // The struct has two fields, adjectives and a type descriptor.
- auto *CS = cast<ConstantStruct>(GV->getInitializer());
- HT.Adjectives =
- cast<ConstantInt>(CS->getAggregateElement(0U))->getZExtValue();
- HT.TypeDescriptor =
- cast<GlobalVariable>(CS->getAggregateElement(1)->stripPointerCasts());
- }
- HT.Handler = cast<Function>(CH->getHandlerBlockOrFunc());
- HT.CatchObjRecoverIdx = CH->getExceptionVarIndex();
- HT.CatchObj.Alloca = nullptr;
- TBME.HandlerArray.push_back(HT);
- }
- FuncInfo.TryBlockMap.push_back(TBME);
-}
-
-static void print_name(const Value *V) {
-#ifndef NDEBUG
- if (!V) {
- DEBUG(dbgs() << "null");
- return;
- }
-
- if (const auto *F = dyn_cast<Function>(V))
- DEBUG(dbgs() << F->getName());
- else
- DEBUG(V->dump());
-#endif
-}
-
-void WinEHNumbering::processCallSite(
- MutableArrayRef<std::unique_ptr<ActionHandler>> Actions,
- ImmutableCallSite CS) {
- DEBUG(dbgs() << "processCallSite (EH state = " << currentEHNumber()
- << ") for: ");
- print_name(CS ? CS.getCalledValue() : nullptr);
- DEBUG(dbgs() << '\n');
-
- DEBUG(dbgs() << "HandlerStack: \n");
- for (int I = 0, E = HandlerStack.size(); I < E; ++I) {
- DEBUG(dbgs() << " ");
- print_name(HandlerStack[I]->getHandlerBlockOrFunc());
- DEBUG(dbgs() << '\n');
- }
- DEBUG(dbgs() << "Actions: \n");
- for (int I = 0, E = Actions.size(); I < E; ++I) {
- DEBUG(dbgs() << " ");
- print_name(Actions[I]->getHandlerBlockOrFunc());
- DEBUG(dbgs() << '\n');
- }
- int FirstMismatch = 0;
- for (int E = std::min(HandlerStack.size(), Actions.size()); FirstMismatch < E;
- ++FirstMismatch) {
- if (HandlerStack[FirstMismatch]->getHandlerBlockOrFunc() !=
- Actions[FirstMismatch]->getHandlerBlockOrFunc())
- break;
- }
-
- // Remove unmatched actions from the stack and process their EH states.
- popUnmatchedActions(FirstMismatch);
-
- DEBUG(dbgs() << "Pushing actions for CallSite: ");
- print_name(CS ? CS.getCalledValue() : nullptr);
- DEBUG(dbgs() << '\n');
-
- bool LastActionWasCatch = false;
- const LandingPadInst *LastRootLPad = nullptr;
- for (size_t I = FirstMismatch; I != Actions.size(); ++I) {
- // We can reuse eh states when pushing two catches for the same invoke.
- bool CurrActionIsCatch = isa<CatchHandler>(Actions[I].get());
- auto *Handler = cast<Function>(Actions[I]->getHandlerBlockOrFunc());
- // Various conditions can lead to a handler being popped from the
- // stack and re-pushed later. That shouldn't create a new state.
- // FIXME: Can code optimization lead to re-used handlers?
- if (FuncInfo.HandlerEnclosedState.count(Handler)) {
- // If we already assigned the state enclosed by this handler re-use it.
- Actions[I]->setEHState(FuncInfo.HandlerEnclosedState[Handler]);
- continue;
- }
- const LandingPadInst* RootLPad = FuncInfo.RootLPad[Handler];
- if (CurrActionIsCatch && LastActionWasCatch && RootLPad == LastRootLPad) {
- DEBUG(dbgs() << "setEHState for handler to " << currentEHNumber() << "\n");
- Actions[I]->setEHState(currentEHNumber());
- } else {
- DEBUG(dbgs() << "createUnwindMapEntry(" << currentEHNumber() << ", ");
- print_name(Actions[I]->getHandlerBlockOrFunc());
- DEBUG(dbgs() << ") with EH state " << NextState << "\n");
- createUnwindMapEntry(currentEHNumber(), Actions[I].get());
- DEBUG(dbgs() << "setEHState for handler to " << NextState << "\n");
- Actions[I]->setEHState(NextState);
- NextState++;
- }
- HandlerStack.push_back(std::move(Actions[I]));
- LastActionWasCatch = CurrActionIsCatch;
- LastRootLPad = RootLPad;
- }
-
- // This is used to defer numbering states for a handler until after the
- // last time it appears in an invoke action list.
- if (CS.isInvoke()) {
- for (int I = 0, E = HandlerStack.size(); I < E; ++I) {
- auto *Handler = cast<Function>(HandlerStack[I]->getHandlerBlockOrFunc());
- if (FuncInfo.LastInvoke[Handler] != cast<InvokeInst>(CS.getInstruction()))
- continue;
- FuncInfo.LastInvokeVisited[Handler] = true;
- DEBUG(dbgs() << "Last invoke of ");
- print_name(Handler);
- DEBUG(dbgs() << " has been visited.\n");
- }
- }
-
- DEBUG(dbgs() << "In EHState " << currentEHNumber() << " for CallSite: ");
- print_name(CS ? CS.getCalledValue() : nullptr);
- DEBUG(dbgs() << '\n');
-}
-
-void WinEHNumbering::popUnmatchedActions(int FirstMismatch) {
- // Don't recurse while we are looping over the handler stack. Instead, defer
- // the numbering of the catch handlers until we are done popping.
- SmallVector<CatchHandler *, 4> PoppedCatches;
- for (int I = HandlerStack.size() - 1; I >= FirstMismatch; --I) {
- std::unique_ptr<ActionHandler> Handler = HandlerStack.pop_back_val();
- if (isa<CatchHandler>(Handler.get()))
- PoppedCatches.push_back(cast<CatchHandler>(Handler.release()));
- }
-
- int TryHigh = NextState - 1;
- int LastTryLowIdx = 0;
- for (int I = 0, E = PoppedCatches.size(); I != E; ++I) {
- CatchHandler *CH = PoppedCatches[I];
- DEBUG(dbgs() << "Popped handler with state " << CH->getEHState() << "\n");
- if (I + 1 == E || CH->getEHState() != PoppedCatches[I + 1]->getEHState()) {
- int TryLow = CH->getEHState();
- auto Handlers =
- makeArrayRef(&PoppedCatches[LastTryLowIdx], I - LastTryLowIdx + 1);
- DEBUG(dbgs() << "createTryBlockMapEntry(" << TryLow << ", " << TryHigh);
- for (size_t J = 0; J < Handlers.size(); ++J) {
- DEBUG(dbgs() << ", ");
- print_name(Handlers[J]->getHandlerBlockOrFunc());
- }
- DEBUG(dbgs() << ")\n");
- createTryBlockMapEntry(TryLow, TryHigh, Handlers);
- LastTryLowIdx = I + 1;
- }
- }
-
- for (CatchHandler *CH : PoppedCatches) {
- if (auto *F = dyn_cast<Function>(CH->getHandlerBlockOrFunc())) {
- if (FuncInfo.LastInvokeVisited[F]) {
- DEBUG(dbgs() << "Assigning base state " << NextState << " to ");
- print_name(F);
- DEBUG(dbgs() << '\n');
- FuncInfo.HandlerBaseState[F] = NextState;
- DEBUG(dbgs() << "createUnwindMapEntry(" << currentEHNumber()
- << ", null)\n");
- createUnwindMapEntry(currentEHNumber(), nullptr);
- ++NextState;
- calculateStateNumbers(*F);
- }
- else {
- DEBUG(dbgs() << "Deferring handling of ");
- print_name(F);
- DEBUG(dbgs() << " until last invoke visited.\n");
- }
- }
- delete CH;
- }
-}
-
-void WinEHNumbering::calculateStateNumbers(const Function &F) {
- auto I = VisitedHandlers.insert(&F);
- if (!I.second)
- return; // We've already visited this handler, don't renumber it.
-
- int OldBaseState = CurrentBaseState;
- if (FuncInfo.HandlerBaseState.count(&F)) {
- CurrentBaseState = FuncInfo.HandlerBaseState[&F];
- }
-
- size_t SavedHandlerStackSize = HandlerStack.size();
-
- DEBUG(dbgs() << "Calculating state numbers for: " << F.getName() << '\n');
- SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList;
- for (const BasicBlock &BB : F) {
- for (const Instruction &I : BB) {
- const auto *CI = dyn_cast<CallInst>(&I);
- if (!CI || CI->doesNotThrow())
- continue;
- processCallSite(None, CI);
- }
- const auto *II = dyn_cast<InvokeInst>(BB.getTerminator());
- if (!II)
- continue;
- const LandingPadInst *LPI = II->getLandingPadInst();
- auto *ActionsCall = dyn_cast<IntrinsicInst>(LPI->getNextNode());
- if (!ActionsCall)
- continue;
- parseEHActions(ActionsCall, ActionList);
- if (ActionList.empty())
- continue;
- processCallSite(ActionList, II);
- ActionList.clear();
- FuncInfo.EHPadStateMap[LPI] = currentEHNumber();
- DEBUG(dbgs() << "Assigning state " << currentEHNumber()
- << " to landing pad at " << LPI->getParent()->getName()
- << '\n');
- }
-
- // Pop any actions that were pushed on the stack for this function.
- popUnmatchedActions(SavedHandlerStackSize);
-
- DEBUG(dbgs() << "Assigning max state " << NextState - 1
- << " to " << F.getName() << '\n');
- FuncInfo.CatchHandlerMaxState[&F] = NextState - 1;
-
- CurrentBaseState = OldBaseState;
-}
-
-// This function follows the same basic traversal as calculateStateNumbers
-// but it is necessary to identify the root landing pad associated
-// with each action before we start assigning state numbers.
-void WinEHNumbering::findActionRootLPads(const Function &F) {
- auto I = VisitedHandlers.insert(&F);
- if (!I.second)
- return; // We've already visited this handler, don't revisit it.
-
- SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList;
- for (const BasicBlock &BB : F) {
- const auto *II = dyn_cast<InvokeInst>(BB.getTerminator());
- if (!II)
- continue;
- const LandingPadInst *LPI = II->getLandingPadInst();
- auto *ActionsCall = dyn_cast<IntrinsicInst>(LPI->getNextNode());
- if (!ActionsCall)
- continue;
-
- assert(ActionsCall->getIntrinsicID() == Intrinsic::eh_actions);
- parseEHActions(ActionsCall, ActionList);
- if (ActionList.empty())
- continue;
- for (int I = 0, E = ActionList.size(); I < E; ++I) {
- if (auto *Handler
- = dyn_cast<Function>(ActionList[I]->getHandlerBlockOrFunc())) {
- FuncInfo.LastInvoke[Handler] = II;
- // Don't replace the root landing pad if we previously saw this
- // handler in a different function.
- if (FuncInfo.RootLPad.count(Handler) &&
- FuncInfo.RootLPad[Handler]->getParent()->getParent() != &F)
- continue;
- DEBUG(dbgs() << "Setting root lpad for ");
- print_name(Handler);
- DEBUG(dbgs() << " to " << LPI->getParent()->getName() << '\n');
- FuncInfo.RootLPad[Handler] = LPI;
- }
- }
- // Walk the actions again and look for nested handlers. This has to
- // happen after all of the actions have been processed in the current
- // function.
- for (int I = 0, E = ActionList.size(); I < E; ++I)
- if (auto *Handler
- = dyn_cast<Function>(ActionList[I]->getHandlerBlockOrFunc()))
- findActionRootLPads(*Handler);
- ActionList.clear();
- }
-}
-
static const CatchPadInst *getSingleCatchPadPredecessor(const BasicBlock *BB) {
for (const BasicBlock *PredBlock : predecessors(BB))
if (auto *CPI = dyn_cast<CatchPadInst>(PredBlock->getFirstNonPHI()))
return cast<CleanupEndPadInst>(User)->unwindsToCaller();
}
-void llvm::calculateSEHStateNumbers(const Function *ParentFn,
+void llvm::calculateSEHStateNumbers(const Function *Fn,
WinEHFuncInfo &FuncInfo) {
// Don't compute state numbers twice.
if (!FuncInfo.SEHUnwindMap.empty())
return;
- for (const BasicBlock &BB : *ParentFn) {
+ for (const BasicBlock &BB : *Fn) {
if (!BB.isEHPad() || !doesEHPadUnwindToCaller(BB.getFirstNonPHI()))
continue;
calculateExplicitSEHStateNumbers(FuncInfo, BB, -1);
}
}
-void llvm::calculateWinCXXEHStateNumbers(const Function *ParentFn,
+void llvm::calculateWinCXXEHStateNumbers(const Function *Fn,
WinEHFuncInfo &FuncInfo) {
// Return if it's already been done.
if (!FuncInfo.EHPadStateMap.empty())
return;
- bool IsExplicit = false;
- for (const BasicBlock &BB : *ParentFn) {
+ for (const BasicBlock &BB : *Fn) {
if (!BB.isEHPad())
continue;
+ if (BB.isLandingPad())
+ report_fatal_error("MSVC C++ EH cannot use landingpads");
const Instruction *FirstNonPHI = BB.getFirstNonPHI();
// Skip cleanupendpads; they are exits, not entries.
if (isa<CleanupEndPadInst>(FirstNonPHI))
if (!doesEHPadUnwindToCaller(FirstNonPHI))
continue;
calculateExplicitCXXStateNumbers(FuncInfo, BB, -1);
- IsExplicit = true;
}
-
- if (IsExplicit)
- return;
-
- WinEHNumbering Num(FuncInfo);
- Num.findActionRootLPads(*ParentFn);
- // The VisitedHandlers list is used by both findActionRootLPads and
- // calculateStateNumbers, but both functions need to visit all handlers.
- Num.VisitedHandlers.clear();
- Num.calculateStateNumbers(*ParentFn);
- // Pop everything on the handler stack.
- // It may be necessary to call this more than once because a handler can
- // be pushed on the stack as a result of clearing the stack.
- while (!Num.HandlerStack.empty())
- Num.processCallSite(None, ImmutableCallSite());
}
void WinEHPrepare::replaceTerminatePadWithCleanup(Function &F) {