#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/Analysis/Dominators.h"
-#include "llvm/Analysis/ProfileInfo.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addPreserved<DominatorTree>();
- AU.addPreserved<ProfileInfo>();
}
};
}
}
// Actually remove the blocks now.
- ProfileInfo *PI = getAnalysisIfAvailable<ProfileInfo>();
for (unsigned i = 0, e = DeadBlocks.size(); i != e; ++i) {
- if (PI) PI->removeBlock(DeadBlocks[i]);
DeadBlocks[i]->eraseFromParent();
}