/// EmitNode - Generate machine code for a node and needed dependencies.
///
void EmitNode(SDNode *Node, bool IsClone, bool IsCloned,
- DenseMap<SDValue, unsigned> &VRBaseMap,
- DenseMap<MachineBasicBlock*, MachineBasicBlock*> *EM) {
+ DenseMap<SDValue, unsigned> &VRBaseMap) {
if (Node->isMachineOpcode())
- EmitMachineNode(Node, IsClone, IsCloned, VRBaseMap, EM);
+ EmitMachineNode(Node, IsClone, IsCloned, VRBaseMap);
else
EmitSpecialNode(Node, IsClone, IsCloned, VRBaseMap);
}
private:
void EmitMachineNode(SDNode *Node, bool IsClone, bool IsCloned,
- DenseMap<SDValue, unsigned> &VRBaseMap,
- DenseMap<MachineBasicBlock*, MachineBasicBlock*> *EM);
+ DenseMap<SDValue, unsigned> &VRBaseMap);
void EmitSpecialNode(SDNode *Node, bool IsClone, bool IsCloned,
DenseMap<SDValue, unsigned> &VRBaseMap);
};