releaseNode(&(*I));
}
- MachineBasicBlock::iterator InsertPos = Begin;
+ MachineBasicBlock::iterator InsertPos = RegionBegin;
while (SUnit *SU = pickNode()) {
DEBUG(dbgs() << "*** Scheduling Instruction:\n"; SU->dump(this));
else {
BB->splice(InsertPos, BB, MI);
LIS->handleMove(MI);
- if (Begin == InsertPos)
- Begin = MI;
+ if (RegionBegin == InsertPos)
+ RegionBegin = MI;
}
// Release dependent instructions for scheduling.