// Accessors.
const DILocalVariable *getVariable() const { return Var; }
const DILocation *getInlinedAt() const { return IA; }
- const ArrayRef<const DIExpression *> getExpression() const { return Expr; }
+ ArrayRef<const DIExpression *> getExpression() const { return Expr; }
void setDIE(DIE &D) { TheDIE = &D; }
DIE *getDIE() const { return TheDIE; }
void setDebugLocListIndex(unsigned O) { DebugLocListIndex = O; }
unsigned getDebugLocListIndex() const { return DebugLocListIndex; }
StringRef getName() const { return Var->getName(); }
const MachineInstr *getMInsn() const { return MInsn; }
- const ArrayRef<int> getFrameIndex() const { return FrameIndex; }
+ ArrayRef<int> getFrameIndex() const { return FrameIndex; }
void addMMIEntry(const DbgVariable &V) {
assert(DebugLocListIndex == ~0U && !MInsn && "not an MMI entry");