// Enumerate all of the subtypes before we enumerate this type. This ensures
// that the type will be enumerated in an order that can be directly built.
- for (Type::subtype_iterator I = Ty->subtype_begin(), E = Ty->subtype_end();
- I != E; ++I)
- EnumerateType(*I);
+ for (Type *SubTy : Ty->subtypes())
+ EnumerateType(SubTy);
// Refresh the TypeID pointer in case the table rehashed.
TypeID = &TypeMap[Ty];