/// motion, and debug info for them is potentially useful even if the parameter
/// is unused. Right now only byval parameters are handled separately.
class SDDbgInfo {
+ BumpPtrAllocator Alloc;
SmallVector<SDDbgValue*, 32> DbgValues;
SmallVector<SDDbgValue*, 32> ByvalParmDbgValues;
typedef DenseMap<const SDNode*, SmallVector<SDDbgValue*, 2> > DbgValMapType;
DbgValMap.clear();
DbgValues.clear();
ByvalParmDbgValues.clear();
+ Alloc.Reset();
}
+ BumpPtrAllocator &getAlloc() { return Alloc; }
+
bool empty() const {
return DbgValues.empty() && ByvalParmDbgValues.empty();
}