class CallGraphSCC {
void *Context; // The CGPassManager object that is vending this.
std::vector<CallGraphNode*> Nodes;
+
public:
CallGraphSCC(void *context) : Context(context) {}
- void initialize(CallGraphNode*const*I, CallGraphNode*const*E) {
+ void initialize(CallGraphNode *const *I, CallGraphNode *const *E) {
Nodes.assign(I, E);
}
/// Old node has been deleted, and New is to be used in its place.
void ReplaceNode(CallGraphNode *Old, CallGraphNode *New);
- typedef std::vector<CallGraphNode*>::const_iterator iterator;
+ typedef std::vector<CallGraphNode *>::const_iterator iterator;
iterator begin() const { return Nodes.begin(); }
iterator end() const { return Nodes.end(); }
};