; RUN: opt < %s -simplifycfg -S | FileCheck %s ; ModuleID = 'cppeh-simplify.cpp' target datalayout = "e-m:w-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-pc-windows-msvc18.0.0" ; This case arises when two objects with empty destructors are cleaned up. ; ; void f1() { ; S a; ; S b; ; g(); ; } ; ; In this case, both cleanup pads can be eliminated and the invoke can be ; converted to a call. ; ; CHECK: define void @f1() ; CHECK: entry: ; CHECK: call void @g() ; CHECK: ret void ; CHECK-NOT: cleanuppad ; CHECK: } ; define void @f1() personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) { entry: invoke void @g() to label %invoke.cont unwind label %ehcleanup invoke.cont: ; preds = %entry ret void ehcleanup: ; preds = %entry %0 = cleanuppad [] cleanupret %0 unwind label %ehcleanup.1 ehcleanup.1: ; preds = %ehcleanup %1 = cleanuppad [] cleanupret %1 unwind to caller } ; This case arises when an object with an empty destructor must be cleaned up ; outside of a try-block and an object with a non-empty destructor must be ; cleaned up within the try-block. ; ; void f2() { ; S a; ; try { ; S2 b; ; g(); ; } catch (...) {} ; } ; ; In this case, the outermost cleanup pad can be eliminated and the catch block ; should unwind to the caller (that is, exception handling continues with the ; parent frame of the caller). ; ; CHECK: define void @f2() ; CHECK: entry: ; CHECK: invoke void @g() ; CHECK: ehcleanup: ; CHECK: cleanuppad ; CHECK: call void @"\01??1S2@@QEAA@XZ"(%struct.S2* %b) ; CHECK: cleanupret %0 unwind label %catch.dispatch ; CHECK: catch.dispatch: ; CHECK: catchpad ; CHECK: catch: ; CHECK: catchret ; CHECK: catchendblock: ; preds = %catch.dispatch ; CHECK: catchendpad unwind to caller ; CHECK-NOT: cleanuppad ; CHECK: } ; define void @f2() personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) { entry: %b = alloca %struct.S2, align 1 invoke void @g() to label %invoke.cont unwind label %ehcleanup invoke.cont: ; preds = %entry br label %try.cont ehcleanup: ; preds = %entry %0 = cleanuppad [] call void @"\01??1S2@@QEAA@XZ"(%struct.S2* %b) cleanupret %0 unwind label %catch.dispatch catch.dispatch: ; preds = %ehcleanup %1 = catchpad [i8* null, i8* null] to label %catch unwind label %catchendblock catch: ; preds = %catch.dispatch catchret %1 to label %catchret.dest catchret.dest: ; preds = %catch br label %try.cont try.cont: ; preds = %catchret.dest, %invoke.cont ret void catchendblock: ; preds = %catch.dispatch catchendpad unwind label %ehcleanup.1 ehcleanup.1: ; preds = %catchendblock %2 = cleanuppad [] cleanupret %2 unwind to caller } ; This case arises when an object with a non-empty destructor must be cleaned up ; outside of a try-block and an object with an empty destructor must be cleaned ; within the try-block. ; ; void f3() { ; S2 a; ; try { ; S b; ; g(); ; } catch (...) {} ; } ; ; In this case the inner cleanup pad should be eliminated and the invoke of g() ; should unwind directly to the catchpad. ; ; CHECK: define void @f3() ; CHECK: entry: ; CHECK: invoke void @g() ; CHECK: to label %try.cont unwind label %catch.dispatch ; CHECK: catch.dispatch: ; CHECK: catchpad [i8* null, i8* null] to label %catch unwind label %catchendblock ; CHECK: catch: ; CHECK: catchret ; CHECK: catchendblock: ; CHECK: catchendpad unwind label %ehcleanup.1 ; CHECK: ehcleanup.1: ; CHECK: cleanuppad ; CHECK: call void @"\01??1S2@@QEAA@XZ"(%struct.S2* %a) ; CHECK: cleanupret %1 unwind to caller ; CHECK: } ; define void @f3() personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) { entry: %a = alloca %struct.S2, align 1 invoke void @g() to label %invoke.cont unwind label %ehcleanup invoke.cont: ; preds = %entry br label %try.cont ehcleanup: ; preds = %entry %0 = cleanuppad [] cleanupret %0 unwind label %catch.dispatch catch.dispatch: ; preds = %ehcleanup %1 = catchpad [i8* null, i8* null] to label %catch unwind label %catchendblock catch: ; preds = %catch.dispatch catchret %1 to label %catchret.dest catchret.dest: ; preds = %catch br label %try.cont try.cont: ; preds = %catchret.dest, %invoke.cont ret void catchendblock: ; preds = %catch.dispatch catchendpad unwind label %ehcleanup.1 ehcleanup.1: ; preds = %catchendblock %2 = cleanuppad [] call void @"\01??1S2@@QEAA@XZ"(%struct.S2* %a) cleanupret %2 unwind to caller } ; This case arises when an object with an empty destructor may require cleanup ; from either inside or outside of a try-block. ; ; void f4() { ; S a; ; g(); ; try { ; g(); ; } catch (...) {} ; } ; ; In this case, the cleanuppad should be eliminated, the invoke outside of the ; call block should be converted to a call and the catchendpad should unwind ; to the caller (that is, that is, exception handling continues with the parent ; frame of the caller).) ; ; CHECK: define void @f4() ; CHECK: entry: ; CHECK: call void @g ; Note: The cleanuppad simplification will insert an unconditional branch here ; but it will be eliminated, placing the following invoke in the entry BB. ; CHECK: invoke void @g() ; CHECK: to label %try.cont unwind label %catch.dispatch ; CHECK: catch.dispatch: ; CHECK: catchpad ; CHECK: catch: ; CHECK: catchret ; CHECK: catchendblock: ; CHECK: catchendpad unwind to caller ; CHECK-NOT: cleanuppad ; CHECK: } ; define void @f4() personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) { entry: invoke void @g() to label %invoke.cont unwind label %ehcleanup invoke.cont: ; preds = %entry invoke void @g() to label %try.cont unwind label %catch.dispatch catch.dispatch: ; preds = %invoke.cont %0 = catchpad [i8* null, i8* null] to label %catch unwind label %catchendblock catch: ; preds = %catch.dispatch catchret %0 to label %try.cont try.cont: ; preds = %catch, %invoke.cont ret void catchendblock: ; preds = %catch.dispatch catchendpad unwind label %ehcleanup ehcleanup: ; preds = %catchendblock, %entry %1 = cleanuppad [] cleanupret %1 unwind to caller } ; This tests the case where a terminatepad unwinds to a cleanuppad. ; I'm not sure how this case would arise, but it seems to be syntactically ; legal so I'm testing it. ; ; CHECK: define void @f5() ; CHECK: entry: ; CHECK: invoke void @g() ; CHECK: to label %try.cont unwind label %terminate ; CHECK: terminate: ; CHECK: terminatepad [i7 4] unwind to caller ; CHECK-NOT: cleanuppad ; CHECK: try.cont: ; CHECK: invoke void @g() ; CHECK: to label %try.cont.1 unwind label %terminate.1 ; CHECK: terminate.1: ; CHECK: terminatepad [i7 4] unwind label %ehcleanup.2 ; CHECK-NOT: ehcleanup.1: ; CHECK: ehcleanup.2: ; CHECK: [[TMP:\%.+]] = cleanuppad ; CHECK: call void @"\01??1S2@@QEAA@XZ"(%struct.S2* %a) ; CHECK: cleanupret [[TMP]] unwind to caller ; CHECK: } define void @f5() personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) { entry: %a = alloca %struct.S2, align 1 invoke void @g() to label %try.cont unwind label %terminate terminate: ; preds = %entry terminatepad [i7 4] unwind label %ehcleanup ehcleanup: ; preds = %terminate %0 = cleanuppad [] cleanupret %0 unwind to caller try.cont: ; preds = %entry invoke void @g() to label %try.cont.1 unwind label %terminate.1 terminate.1: ; preds = %try.cont terminatepad [i7 4] unwind label %ehcleanup.1 ehcleanup.1: ; preds = %terminate.1 %1 = cleanuppad [] cleanupret %1 unwind label %ehcleanup.2 ehcleanup.2: ; preds = %ehcleanup.1 %2 = cleanuppad [] call void @"\01??1S2@@QEAA@XZ"(%struct.S2* %a) cleanupret %2 unwind to caller try.cont.1: ; preds = %try.cont ret void } ; This case tests simplification of an otherwise empty cleanup pad that contains ; a PHI node. ; ; int f6() { ; int state = 1; ; try { ; S a; ; g(); ; state = 2; ; g(); ; } catch (...) { ; return state; ; } ; return 0; ; } ; ; In this case, the cleanup pad should be eliminated and the PHI node in the ; cleanup pad should be sunk into the catch dispatch block. ; ; CHECK: define i32 @f6() ; CHECK: entry: ; CHECK: invoke void @g() ; CHECK: invoke.cont: ; CHECK: invoke void @g() ; CHECK-NOT: ehcleanup: ; CHECK-NOT: cleanuppad ; CHECK: catch.dispatch: ; CHECK: %state.0 = phi i32 [ 2, %invoke.cont ], [ 1, %entry ] ; CHECK: } define i32 @f6() personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) { entry: invoke void @g() to label %invoke.cont unwind label %ehcleanup invoke.cont: ; preds = %entry invoke void @g() to label %return unwind label %ehcleanup ehcleanup: ; preds = %invoke.cont, %entry %state.0 = phi i32 [ 2, %invoke.cont ], [ 1, %entry ] %0 = cleanuppad [] cleanupret %0 unwind label %catch.dispatch catch.dispatch: ; preds = %ehcleanup %1 = catchpad [i8* null, i8* null] to label %catch unwind label %catchendblock catch: ; preds = %catch.dispatch catchret %1 to label %return catchendblock: ; preds = %catch.dispatch catchendpad unwind to caller return: ; preds = %invoke.cont, %catch %retval.0 = phi i32 [ %state.0, %catch ], [ 0, %invoke.cont ] ret i32 %retval.0 } ; This case tests another variation of simplification of an otherwise empty ; cleanup pad that contains a PHI node. ; ; int f7() { ; int state = 1; ; try { ; g(); ; state = 2; ; S a; ; g(); ; state = 3; ; g(); ; } catch (...) { ; return state; ; } ; return 0; ; } ; ; In this case, the cleanup pad should be eliminated and the PHI node in the ; cleanup pad should be merged with the PHI node in the catch dispatch block. ; ; CHECK: define i32 @f7() ; CHECK: entry: ; CHECK: invoke void @g() ; CHECK: invoke.cont: ; CHECK: invoke void @g() ; CHECK: invoke.cont.1: ; CHECK: invoke void @g() ; CHECK-NOT: ehcleanup: ; CHECK-NOT: cleanuppad ; CHECK: catch.dispatch: ; CHECK: %state.1 = phi i32 [ 1, %entry ], [ 3, %invoke.cont.1 ], [ 2, %invoke.cont ] ; CHECK: } define i32 @f7() personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) { entry: invoke void @g() to label %invoke.cont unwind label %catch.dispatch invoke.cont: ; preds = %entry invoke void @g() to label %invoke.cont.1 unwind label %ehcleanup invoke.cont.1: ; preds = %invoke.cont invoke void @g() to label %return unwind label %ehcleanup ehcleanup: ; preds = %invoke.cont.1, %invoke.cont %state.0 = phi i32 [ 3, %invoke.cont.1 ], [ 2, %invoke.cont ] %0 = cleanuppad [] cleanupret %0 unwind label %catch.dispatch catch.dispatch: ; preds = %ehcleanup, %entry %state.1 = phi i32 [ %state.0, %ehcleanup ], [ 1, %entry ] %1 = catchpad [i8* null, i8* null] to label %catch unwind label %catchendblock catch: ; preds = %catch.dispatch catchret %1 to label %return catchendblock: ; preds = %catch.dispatch catchendpad unwind to caller return: ; preds = %invoke.cont.1, %catch %retval.0 = phi i32 [ %state.1, %catch ], [ 0, %invoke.cont.1 ] ret i32 %retval.0 } ; This case tests a scenario where an empty cleanup pad is not dominated by all ; of the predecessors of its successor, but the successor references a PHI node ; in the empty cleanup pad. ; ; Conceptually, the case being modeled is something like this: ; ; int f8() { ; int x = 1; ; try { ; S a; ; g(); ; x = 2; ; retry: ; g(); ; return ; } catch (...) { ; use_x(x); ; } ; goto retry; ; } ; ; While that C++ syntax isn't legal, the IR below is. ; ; In this case, the PHI node that is sunk from ehcleanup to catch.dispatch ; should have an incoming value entry for path from 'foo' that references the ; PHI node itself. ; ; CHECK: define void @f8() ; CHECK: entry: ; CHECK: invoke void @g() ; CHECK: invoke.cont: ; CHECK: invoke void @g() ; CHECK-NOT: ehcleanup: ; CHECK-NOT: cleanuppad ; CHECK: catch.dispatch: ; CHECK: %x = phi i32 [ 2, %invoke.cont ], [ 1, %entry ], [ %x, %catch.cont ] ; CHECK: } define void @f8() personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) { entry: invoke void @g() to label %invoke.cont unwind label %ehcleanup invoke.cont: ; preds = %entry invoke void @g() to label %return unwind label %ehcleanup ehcleanup: ; preds = %invoke.cont, %entry %x = phi i32 [ 2, %invoke.cont ], [ 1, %entry ] %0 = cleanuppad [] cleanupret %0 unwind label %catch.dispatch catch.dispatch: ; preds = %ehcleanup, %catch.cont %1 = catchpad [i8* null, i8* null] to label %catch unwind label %catchendblock catch: ; preds = %catch.dispatch call void @use_x(i32 %x) catchret %1 to label %catch.cont catchendblock: ; preds = %catch.dispatch catchendpad unwind to caller catch.cont: ; preds = %catch invoke void @g() to label %return unwind label %catch.dispatch return: ; preds = %invoke.cont, %catch.cont ret void } %struct.S = type { i8 } %struct.S2 = type { i8 } declare void @"\01??1S2@@QEAA@XZ"(%struct.S2*) declare void @g() declare void @use_x(i32 %x) declare i32 @__CxxFrameHandler3(...)