; RUN: opt -S -basicaa -loop-vectorize -force-vector-interleave=1 -force-vector-width=4 -dce -instcombine < %s | FileCheck %s target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64-S128" target triple = "x86_64-apple-macosx10.8.0" @uf = common global [100 x i32] zeroinitializer, align 16 @xi = common global [100 x i32] zeroinitializer, align 16 @q = common global [100 x i32] zeroinitializer, align 16 ; PR16455 ; Due to a bug in the way we handled reverse induction stores we would generate ; a shuffle too many. define void @t() { entry: br label %for.body ; CHECK-LABEL: @t( ; CHECK: vector.body: ; CHECK: [[VAR1:%[a-zA-Z0-9.]+]] = load <4 x i32> ; CHECK: [[VAR2:%[a-zA-Z0-9.]+]] = load <4 x i32> ; CHECK: [[VAR3:%[a-zA-Z0-9]+]] = add nsw <4 x i32> [[VAR2]], [[VAR1]] ; CHECK: store <4 x i32> [[VAR3]] ; CHECK: [[VAR4:%[a-zA-Z0-9.]+]] = load <4 x i32> ; CHECK: add nsw <4 x i32> [[VAR3]], [[VAR4]] ; CHECK-NOT: shufflevector for.body: %indvars.iv = phi i64 [ 93, %entry ], [ %indvars.iv.next, %for.body ] %0 = add i64 %indvars.iv, 1 %arrayidx = getelementptr inbounds [100 x i32], [100 x i32]* @uf, i64 0, i64 %0 %arrayidx3 = getelementptr inbounds [100 x i32], [100 x i32]* @xi, i64 0, i64 %0 %1 = load i32, i32* %arrayidx3, align 4 %2 = load i32, i32* %arrayidx, align 4 %add4 = add nsw i32 %2, %1 store i32 %add4, i32* %arrayidx, align 4 %arrayidx7 = getelementptr inbounds [100 x i32], [100 x i32]* @q, i64 0, i64 %0 %3 = load i32, i32* %arrayidx7, align 4 %add8 = add nsw i32 %add4, %3 store i32 %add8, i32* %arrayidx, align 4 %indvars.iv.next = add i64 %indvars.iv, -1 %4 = trunc i64 %indvars.iv.next to i32 %cmp = icmp ugt i32 %4, 2 br i1 %cmp, label %for.body, label %for.end for.end: ret void }