; RUN: opt < %s -instcombine -S | FileCheck %s ; This should never happen, but make sure we don't crash handling a non-constant immediate byte. define <4 x double> @perm2pd_non_const_imm(<4 x double> %a0, <4 x double> %a1, i8 %b) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 %b) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_non_const_imm ; CHECK-NEXT: call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 %b) ; CHECK-NEXT: ret <4 x double> } ; In the following 4 tests, both zero mask bits of the immediate are set. define <4 x double> @perm2pd_0x88(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 136) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x88 ; CHECK-NEXT: ret <4 x double> zeroinitializer } define <8 x float> @perm2ps_0x88(<8 x float> %a0, <8 x float> %a1) { %res = call <8 x float> @llvm.x86.avx.vperm2f128.ps.256(<8 x float> %a0, <8 x float> %a1, i8 136) ret <8 x float> %res ; CHECK-LABEL: @perm2ps_0x88 ; CHECK-NEXT: ret <8 x float> zeroinitializer } define <8 x i32> @perm2si_0x88(<8 x i32> %a0, <8 x i32> %a1) { %res = call <8 x i32> @llvm.x86.avx.vperm2f128.si.256(<8 x i32> %a0, <8 x i32> %a1, i8 136) ret <8 x i32> %res ; CHECK-LABEL: @perm2si_0x88 ; CHECK-NEXT: ret <8 x i32> zeroinitializer } define <4 x i64> @perm2i_0x88(<4 x i64> %a0, <4 x i64> %a1) { %res = call <4 x i64> @llvm.x86.avx2.vperm2i128(<4 x i64> %a0, <4 x i64> %a1, i8 136) ret <4 x i64> %res ; CHECK-LABEL: @perm2i_0x88 ; CHECK-NEXT: ret <4 x i64> zeroinitializer } ; The other control bits are ignored when zero mask bits of the immediate are set. define <4 x double> @perm2pd_0xff(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 255) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0xff ; CHECK-NEXT: ret <4 x double> zeroinitializer } ; The following 16 tests are simple shuffles, except for 2 cases where we can just return one of the ; source vectors. Verify that we generate the right shuffle masks and undef source operand where possible.. define <4 x double> @perm2pd_0x00(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 0) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x00 ; CHECK-NEXT: %1 = shufflevector <4 x double> %a0, <4 x double> undef, <4 x i32> ; CHECK-NEXT: ret <4 x double> %1 } define <4 x double> @perm2pd_0x01(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 1) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x01 ; CHECK-NEXT: %1 = shufflevector <4 x double> %a0, <4 x double> undef, <4 x i32> ; CHECK-NEXT: ret <4 x double> %1 } define <4 x double> @perm2pd_0x02(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 2) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x02 ; CHECK-NEXT: %1 = shufflevector <4 x double> %a1, <4 x double> %a0, <4 x i32> ; CHECK-NEXT: ret <4 x double> %1 } define <4 x double> @perm2pd_0x03(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 3) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x03 ; CHECK-NEXT: %1 = shufflevector <4 x double> %a1, <4 x double> %a0, <4 x i32> ; CHECK-NEXT: ret <4 x double> %1 } define <4 x double> @perm2pd_0x10(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 16) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x10 ; CHECK-NEXT: ret <4 x double> %a0 } define <4 x double> @perm2pd_0x11(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 17) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x11 ; CHECK-NEXT: %1 = shufflevector <4 x double> %a0, <4 x double> undef, <4 x i32> ; CHECK-NEXT: ret <4 x double> %1 } define <4 x double> @perm2pd_0x12(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 18) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x12 ; CHECK-NEXT: %1 = shufflevector <4 x double> %a1, <4 x double> %a0, <4 x i32> ; CHECK-NEXT: ret <4 x double> %1 } define <4 x double> @perm2pd_0x13(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 19) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x13 ; CHECK-NEXT: %1 = shufflevector <4 x double> %a1, <4 x double> %a0, <4 x i32> ; CHECK-NEXT: ret <4 x double> %1 } define <4 x double> @perm2pd_0x20(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 32) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x20 ; CHECK-NEXT: %1 = shufflevector <4 x double> %a0, <4 x double> %a1, <4 x i32> ; CHECK-NEXT: ret <4 x double> %1 } define <4 x double> @perm2pd_0x21(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 33) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x21 ; CHECK-NEXT: %1 = shufflevector <4 x double> %a0, <4 x double> %a1, <4 x i32> ; CHECK-NEXT: ret <4 x double> %1 } define <4 x double> @perm2pd_0x22(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 34) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x22 ; CHECK-NEXT: %1 = shufflevector <4 x double> %a1, <4 x double> undef, <4 x i32> ; CHECK-NEXT: ret <4 x double> %1 } define <4 x double> @perm2pd_0x23(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 35) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x23 ; CHECK-NEXT: %1 = shufflevector <4 x double> %a1, <4 x double> undef, <4 x i32> ; CHECK-NEXT: ret <4 x double> %1 } define <4 x double> @perm2pd_0x30(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 48) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x30 ; CHECK-NEXT: %1 = shufflevector <4 x double> %a0, <4 x double> %a1, <4 x i32> ; CHECK-NEXT: ret <4 x double> %1 } define <4 x double> @perm2pd_0x31(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 49) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x31 ; CHECK-NEXT: %1 = shufflevector <4 x double> %a0, <4 x double> %a1, <4 x i32> ; CHECK-NEXT: ret <4 x double> %1 } define <4 x double> @perm2pd_0x32(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 50) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x32 ; CHECK-NEXT: ret <4 x double> %a1 } define <4 x double> @perm2pd_0x33(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 51) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x33 ; CHECK-NEXT: %1 = shufflevector <4 x double> %a1, <4 x double> undef, <4 x i32> ; CHECK-NEXT: ret <4 x double> %1 } ; Confirm that a mask for 32-bit elements is also correct. define <8 x float> @perm2ps_0x31(<8 x float> %a0, <8 x float> %a1) { %res = call <8 x float> @llvm.x86.avx.vperm2f128.ps.256(<8 x float> %a0, <8 x float> %a1, i8 49) ret <8 x float> %res ; CHECK-LABEL: @perm2ps_0x31 ; CHECK-NEXT: %1 = shufflevector <8 x float> %a0, <8 x float> %a1, <8 x i32> ; CHECK-NEXT: ret <8 x float> %1 } ; Confirm that the AVX2 version works the same. define <4 x i64> @perm2i_0x33(<4 x i64> %a0, <4 x i64> %a1) { %res = call <4 x i64> @llvm.x86.avx2.vperm2i128(<4 x i64> %a0, <4 x i64> %a1, i8 51) ret <4 x i64> %res ; CHECK-LABEL: @perm2i_0x33 ; CHECK-NEXT: %1 = shufflevector <4 x i64> %a1, <4 x i64> undef, <4 x i32> ; CHECK-NEXT: ret <4 x i64> %1 } ; Confirm that when a single zero mask bit is set, we replace a source vector with zeros. define <4 x double> @perm2pd_0x81(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 129) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x81 ; CHECK-NEXT: shufflevector <4 x double> %a0, <4 x double> ; CHECK-NEXT: ret <4 x double> } define <4 x double> @perm2pd_0x83(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 131) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x83 ; CHECK-NEXT: shufflevector <4 x double> %a1, <4 x double> ; CHECK-NEXT: ret <4 x double> } define <4 x double> @perm2pd_0x28(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 40) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x28 ; CHECK-NEXT: shufflevector <4 x double> %a1, <4 x i32> ; CHECK-NEXT: ret <4 x double> } define <4 x double> @perm2pd_0x08(<4 x double> %a0, <4 x double> %a1) { %res = call <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double> %a0, <4 x double> %a1, i8 8) ret <4 x double> %res ; CHECK-LABEL: @perm2pd_0x08 ; CHECK-NEXT: shufflevector <4 x double> %a0, <4 x i32> ; CHECK-NEXT: ret <4 x double> } ; Check one more with the AVX2 version. define <4 x i64> @perm2i_0x28(<4 x i64> %a0, <4 x i64> %a1) { %res = call <4 x i64> @llvm.x86.avx2.vperm2i128(<4 x i64> %a0, <4 x i64> %a1, i8 40) ret <4 x i64> %res ; CHECK-LABEL: @perm2i_0x28 ; CHECK-NEXT: shufflevector <4 x i64> %a1, <4 x i32> ; CHECK-NEXT: ret <4 x i64> } declare <4 x double> @llvm.x86.avx.vperm2f128.pd.256(<4 x double>, <4 x double>, i8) nounwind readnone declare <8 x float> @llvm.x86.avx.vperm2f128.ps.256(<8 x float>, <8 x float>, i8) nounwind readnone declare <8 x i32> @llvm.x86.avx.vperm2f128.si.256(<8 x i32>, <8 x i32>, i8) nounwind readnone declare <4 x i64> @llvm.x86.avx2.vperm2i128(<4 x i64>, <4 x i64>, i8) nounwind readnone