; RUN: %lli -force-interpreter=true %s > /dev/null define i32 @main() { ; Vector values %a2_i8 = add <2 x i8> zeroinitializer, %a3_i8 = add <3 x i8> zeroinitializer, %a4_i8 = add <4 x i8> zeroinitializer, %a8_i8 = add <8 x i8> zeroinitializer, %a16_i8 = add <16 x i8> zeroinitializer, %a2_i16 = add <2 x i16> zeroinitializer, %a3_i16 = add <3 x i16> zeroinitializer, %a4_i16 = add <4 x i16> zeroinitializer, %a8_i16 = add <8 x i16> zeroinitializer, %a16_i16 = add <16 x i16> zeroinitializer, %a2_i32 = add <2 x i32> zeroinitializer, %a3_i32 = add <3 x i32> zeroinitializer, %a4_i32 = add <4 x i32> zeroinitializer, %a8_i32 = add <8 x i32> zeroinitializer, %a16_i32 = add <16 x i32> zeroinitializer, %a2_i64 = add <2 x i64> zeroinitializer, %a3_i64 = add <3 x i64> zeroinitializer, %a4_i64 = add <4 x i64> zeroinitializer, %a8_i64 = add <8 x i64> zeroinitializer, %a16_i64 = add <16 x i64> zeroinitializer, %a2_float = fadd <2 x float> zeroinitializer, %a3_float = fadd <3 x float> zeroinitializer, %a4_float = fadd <4 x float> zeroinitializer, %a8_float = fadd <8 x float> zeroinitializer, %a16_float = fadd <16 x float> zeroinitializer, %a2_double = fadd <2 x double> zeroinitializer, %a3_double = fadd <3 x double> zeroinitializer, %a4_double = fadd <4 x double> zeroinitializer, %a8_double = fadd <8 x double> zeroinitializer, %a16_double = fadd <16 x double> zeroinitializer, %v0 = shufflevector <2 x i8> %a2_i8, <2 x i8>undef, <2 x i32> %v1 = shufflevector <3 x i8> %a3_i8, <3 x i8>undef, <3 x i32> %v2 = shufflevector <4 x i8> %a4_i8, <4 x i8>undef, <4 x i32> %v3 = shufflevector <8 x i8> %a8_i8, <8 x i8>undef, <8 x i32> %v4 = shufflevector <16 x i8> %a16_i8, <16 x i8>undef, <16 x i32> %v5 = shufflevector <2 x i16> %a2_i16, <2 x i16>undef, <2 x i32> %v6 = shufflevector <3 x i16> %a3_i16, <3 x i16>undef, <3 x i32> %v7 = shufflevector <4 x i16> %a4_i16, <4 x i16>undef, <4 x i32> %v8 = shufflevector <8 x i16> %a8_i16, <8 x i16>undef, <8 x i32> %v9 = shufflevector <16 x i16> %a16_i16, <16 x i16>undef, <16 x i32> %v10 = shufflevector <2 x i32> %a2_i32, <2 x i32>undef, <2 x i32> %v11 = shufflevector <3 x i32> %a3_i32, <3 x i32>undef, <3 x i32> %v12 = shufflevector <4 x i32> %a4_i32, <4 x i32>undef, <4 x i32> %v13 = shufflevector <8 x i32> %a8_i32, <8 x i32>undef, <8 x i32> %v14 = shufflevector <16 x i32> %a16_i32, <16 x i32>undef, <16 x i32> %v15 = shufflevector <2 x i64> %a2_i64, <2 x i64>undef, <2 x i32> %v16 = shufflevector <3 x i64> %a3_i64, <3 x i64>undef, <3 x i32> %v17 = shufflevector <4 x i64> %a4_i64, <4 x i64>undef, <4 x i32> %v18 = shufflevector <8 x i64> %a8_i64, <8 x i64>undef, <8 x i32> %v19 = shufflevector <16 x i64> %a16_i64, <16 x i64>undef, <16 x i32> %v20 = shufflevector <2 x float> %a2_float, <2 x float>undef, <2 x i32> %v21 = shufflevector <3 x float> %a3_float, <3 x float>undef, <3 x i32> %v22 = shufflevector <4 x float> %a4_float, <4 x float>undef, <4 x i32> %v23 = shufflevector <8 x float> %a8_float, <8 x float>undef, <8 x i32> %v24 = shufflevector <16 x float> %a16_float, <16 x float>undef, <16 x i32> %v25 = shufflevector <2 x double> %a2_double, <2 x double>undef, <2 x i32> %v26 = shufflevector <3 x double> %a3_double, <3 x double>undef, <3 x i32> %v27 = shufflevector <4 x double> %a4_double, <4 x double>undef, <4 x i32> %v28 = shufflevector <8 x double> %a8_double, <8 x double>undef, <8 x i32> %v29 = shufflevector <16 x double> %a16_double, <16 x double>undef, <16 x i32> ret i32 0 }