; RUN: llc < %s -mcpu=x86-64 -mattr=-sse2 | FileCheck %s --check-prefix=SSE1 target triple = "x86_64-unknown-unknown" define <4 x float> @shuffle_v4f32_0001(<4 x float> %a, <4 x float> %b) { ; SSE1-LABEL: shuffle_v4f32_0001: ; SSE1: # BB#0: ; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,0,1] ; SSE1-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_0020(<4 x float> %a, <4 x float> %b) { ; SSE1-LABEL: shuffle_v4f32_0020: ; SSE1: # BB#0: ; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,2,0] ; SSE1-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_0300(<4 x float> %a, <4 x float> %b) { ; SSE1-LABEL: shuffle_v4f32_0300: ; SSE1: # BB#0: ; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,3,0,0] ; SSE1-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_1000(<4 x float> %a, <4 x float> %b) { ; SSE1-LABEL: shuffle_v4f32_1000: ; SSE1: # BB#0: ; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,0,0,0] ; SSE1-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_2200(<4 x float> %a, <4 x float> %b) { ; SSE1-LABEL: shuffle_v4f32_2200: ; SSE1: # BB#0: ; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,2,0,0] ; SSE1-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_3330(<4 x float> %a, <4 x float> %b) { ; SSE1-LABEL: shuffle_v4f32_3330: ; SSE1: # BB#0: ; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,3,3,0] ; SSE1-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_3210(<4 x float> %a, <4 x float> %b) { ; SSE1-LABEL: shuffle_v4f32_3210: ; SSE1: # BB#0: ; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,2,1,0] ; SSE1-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_0011(<4 x float> %a, <4 x float> %b) { ; SSE1-LABEL: shuffle_v4f32_0011: ; SSE1: # BB#0: ; SSE1-NEXT: unpcklps {{.*#+}} xmm0 = xmm0[0,0,1,1] ; SSE1-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_2233(<4 x float> %a, <4 x float> %b) { ; SSE1-LABEL: shuffle_v4f32_2233: ; SSE1: # BB#0: ; SSE1-NEXT: unpckhps {{.*#+}} xmm0 = xmm0[2,2,3,3] ; SSE1-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_0022(<4 x float> %a, <4 x float> %b) { ; SSE1-LABEL: shuffle_v4f32_0022: ; SSE1: # BB#0: ; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,2,2] ; SSE1-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_1133(<4 x float> %a, <4 x float> %b) { ; SSE1-LABEL: shuffle_v4f32_1133: ; SSE1: # BB#0: ; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,1,3,3] ; SSE1-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_4zzz(<4 x float> %a) { ; SSE1-LABEL: shuffle_v4f32_4zzz: ; SSE1: # BB#0: ; SSE1-NEXT: xorps %xmm1, %xmm1 ; SSE1-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] ; SSE1-NEXT: movaps %xmm1, %xmm0 ; SSE1-NEXT: retq %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_z4zz(<4 x float> %a) { ; SSE1-LABEL: shuffle_v4f32_z4zz: ; SSE1: # BB#0: ; SSE1-NEXT: xorps %xmm1, %xmm1 ; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,0] ; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3] ; SSE1-NEXT: retq %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_zz4z(<4 x float> %a) { ; SSE1-LABEL: shuffle_v4f32_zz4z: ; SSE1: # BB#0: ; SSE1-NEXT: xorps %xmm1, %xmm1 ; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[3,0] ; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[0,2] ; SSE1-NEXT: movaps %xmm1, %xmm0 ; SSE1-NEXT: retq %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_zuu4(<4 x float> %a) { ; SSE1-LABEL: shuffle_v4f32_zuu4: ; SSE1: # BB#0: ; SSE1-NEXT: xorps %xmm1, %xmm1 ; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] ; SSE1-NEXT: movaps %xmm1, %xmm0 ; SSE1-NEXT: retq %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_zzz7(<4 x float> %a) { ; SSE1-LABEL: shuffle_v4f32_zzz7: ; SSE1: # BB#0: ; SSE1-NEXT: xorps %xmm1, %xmm1 ; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0] ; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] ; SSE1-NEXT: movaps %xmm1, %xmm0 ; SSE1-NEXT: retq %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_z6zz(<4 x float> %a) { ; SSE1-LABEL: shuffle_v4f32_z6zz: ; SSE1: # BB#0: ; SSE1-NEXT: xorps %xmm1, %xmm1 ; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0] ; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3] ; SSE1-NEXT: retq %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @insert_reg_and_zero_v4f32(float %a) { ; SSE1-LABEL: insert_reg_and_zero_v4f32: ; SSE1: # BB#0: ; SSE1-NEXT: xorps %xmm1, %xmm1 ; SSE1-NEXT: movss {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] ; SSE1-NEXT: movaps %xmm1, %xmm0 ; SSE1-NEXT: retq %v = insertelement <4 x float> undef, float %a, i32 0 %shuffle = shufflevector <4 x float> %v, <4 x float> zeroinitializer, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @insert_mem_and_zero_v4f32(float* %ptr) { ; SSE1-LABEL: insert_mem_and_zero_v4f32: ; SSE1: # BB#0: ; SSE1-NEXT: movss {{.*#+}} xmm0 = mem[0],zero,zero,zero ; SSE1-NEXT: retq %a = load float, float* %ptr %v = insertelement <4 x float> undef, float %a, i32 0 %shuffle = shufflevector <4 x float> %v, <4 x float> zeroinitializer, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @insert_mem_lo_v4f32(<2 x float>* %ptr, <4 x float> %b) { ; SSE1-LABEL: insert_mem_lo_v4f32: ; SSE1: # BB#0: ; SSE1-NEXT: movq (%rdi), %rax ; SSE1-NEXT: movl %eax, -{{[0-9]+}}(%rsp) ; SSE1-NEXT: shrq $32, %rax ; SSE1-NEXT: movl %eax, -{{[0-9]+}}(%rsp) ; SSE1-NEXT: movss {{.*#+}} xmm1 = mem[0],zero,zero,zero ; SSE1-NEXT: movss {{.*#+}} xmm2 = mem[0],zero,zero,zero ; SSE1-NEXT: unpcklps {{.*#+}} xmm1 = xmm1[0],xmm2[0],xmm1[1],xmm2[1] ; SSE1-NEXT: xorps %xmm2, %xmm2 ; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm2[2,3] ; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,3] ; SSE1-NEXT: movaps %xmm1, %xmm0 ; SSE1-NEXT: retq %a = load <2 x float>, <2 x float>* %ptr %v = shufflevector <2 x float> %a, <2 x float> undef, <4 x i32> %shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @insert_mem_hi_v4f32(<2 x float>* %ptr, <4 x float> %b) { ; SSE1-LABEL: insert_mem_hi_v4f32: ; SSE1: # BB#0: ; SSE1-NEXT: movq (%rdi), %rax ; SSE1-NEXT: movl %eax, -{{[0-9]+}}(%rsp) ; SSE1-NEXT: shrq $32, %rax ; SSE1-NEXT: movl %eax, -{{[0-9]+}}(%rsp) ; SSE1-NEXT: movss {{.*#+}} xmm1 = mem[0],zero,zero,zero ; SSE1-NEXT: movss {{.*#+}} xmm2 = mem[0],zero,zero,zero ; SSE1-NEXT: unpcklps {{.*#+}} xmm1 = xmm1[0],xmm2[0],xmm1[1],xmm2[1] ; SSE1-NEXT: xorps %xmm2, %xmm2 ; SSE1-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm2[2,3] ; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,1] ; SSE1-NEXT: retq %a = load <2 x float>, <2 x float>* %ptr %v = shufflevector <2 x float> %a, <2 x float> undef, <4 x i32> %shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_mem_v4f32_3210(<4 x float>* %ptr) { ; SSE1-LABEL: shuffle_mem_v4f32_3210: ; SSE1: # BB#0: ; SSE1-NEXT: movaps (%rdi), %xmm0 ; SSE1-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,2,1,0] ; SSE1-NEXT: retq %a = load <4 x float>, <4 x float>* %ptr %shuffle = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> ret <4 x float> %shuffle }