; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=ALL --check-prefix=SSE2 ; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+sse4.1 -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=ALL --check-prefix=SSE41 ; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+avx -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=ALL --check-prefix=AVX1 target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-unknown" define <4 x i32> @shuffle_v4i32_0001(<4 x i32> %a, <4 x i32> %b) { ; ALL-LABEL: @shuffle_v4i32_0001 ; ALL: pshufd {{.*}} # xmm0 = xmm0[0,0,0,1] ; ALL-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_0020(<4 x i32> %a, <4 x i32> %b) { ; ALL-LABEL: @shuffle_v4i32_0020 ; ALL: pshufd {{.*}} # xmm0 = xmm0[0,0,2,0] ; ALL-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_0112(<4 x i32> %a, <4 x i32> %b) { ; ALL-LABEL: @shuffle_v4i32_0112 ; ALL: pshufd {{.*}} # xmm0 = xmm0[0,1,1,2] ; ALL-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_0300(<4 x i32> %a, <4 x i32> %b) { ; ALL-LABEL: @shuffle_v4i32_0300 ; ALL: pshufd {{.*}} # xmm0 = xmm0[0,3,0,0] ; ALL-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_1000(<4 x i32> %a, <4 x i32> %b) { ; ALL-LABEL: @shuffle_v4i32_1000 ; ALL: pshufd {{.*}} # xmm0 = xmm0[1,0,0,0] ; ALL-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_2200(<4 x i32> %a, <4 x i32> %b) { ; ALL-LABEL: @shuffle_v4i32_2200 ; ALL: pshufd {{.*}} # xmm0 = xmm0[2,2,0,0] ; ALL-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_3330(<4 x i32> %a, <4 x i32> %b) { ; ALL-LABEL: @shuffle_v4i32_3330 ; ALL: pshufd {{.*}} # xmm0 = xmm0[3,3,3,0] ; ALL-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_3210(<4 x i32> %a, <4 x i32> %b) { ; ALL-LABEL: @shuffle_v4i32_3210 ; ALL: pshufd {{.*}} # xmm0 = xmm0[3,2,1,0] ; ALL-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_2121(<4 x i32> %a, <4 x i32> %b) { ; ALL-LABEL: @shuffle_v4i32_2121 ; ALL: pshufd {{.*}} # xmm0 = xmm0[2,1,2,1] ; ALL-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> ret <4 x i32> %shuffle } define <4 x float> @shuffle_v4f32_0001(<4 x float> %a, <4 x float> %b) { ; ALL-LABEL: @shuffle_v4f32_0001 ; ALL: shufps {{.*}} # xmm0 = xmm0[0,0,0,1] ; ALL-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_0020(<4 x float> %a, <4 x float> %b) { ; ALL-LABEL: @shuffle_v4f32_0020 ; ALL: shufps {{.*}} # xmm0 = xmm0[0,0,2,0] ; ALL-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_0300(<4 x float> %a, <4 x float> %b) { ; ALL-LABEL: @shuffle_v4f32_0300 ; ALL: shufps {{.*}} # xmm0 = xmm0[0,3,0,0] ; ALL-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_1000(<4 x float> %a, <4 x float> %b) { ; ALL-LABEL: @shuffle_v4f32_1000 ; ALL: shufps {{.*}} # xmm0 = xmm0[1,0,0,0] ; ALL-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_2200(<4 x float> %a, <4 x float> %b) { ; ALL-LABEL: @shuffle_v4f32_2200 ; ALL: shufps {{.*}} # xmm0 = xmm0[2,2,0,0] ; ALL-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_3330(<4 x float> %a, <4 x float> %b) { ; ALL-LABEL: @shuffle_v4f32_3330 ; ALL: shufps {{.*}} # xmm0 = xmm0[3,3,3,0] ; ALL-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_3210(<4 x float> %a, <4 x float> %b) { ; ALL-LABEL: @shuffle_v4f32_3210 ; ALL: shufps {{.*}} # xmm0 = xmm0[3,2,1,0] ; ALL-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> ret <4 x float> %shuffle } define <4 x i32> @shuffle_v4i32_0124(<4 x i32> %a, <4 x i32> %b) { ; SSE2-LABEL: @shuffle_v4i32_0124 ; SSE2: shufps {{.*}} # xmm1 = xmm1[0,0],xmm0[2,0] ; SSE2-NEXT: shufps {{.*}} # xmm0 = xmm0[0,1],xmm1[2,0] ; SSE2-NEXT: retq ; ; SSE41-LABEL: @shuffle_v4i32_0124 ; SSE41: insertps {{.*}} # xmm0 = xmm0[0,1,2],xmm1[0] ; SSE41-NEXT: retq ; ; AVX1-LABEL: @shuffle_v4i32_0124 ; AVX1: vinsertps {{.*}} # xmm0 = xmm0[0,1,2],xmm1[0] ; AVX1-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_0142(<4 x i32> %a, <4 x i32> %b) { ; ALL-LABEL: @shuffle_v4i32_0142 ; ALL: shufps {{.*}} # xmm1 = xmm1[0,0],xmm0[2,0] ; ALL-NEXT: shufps {{.*}} # xmm0 = xmm0[0,1],xmm1[0,2] ; ALL-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_0412(<4 x i32> %a, <4 x i32> %b) { ; SSE2-LABEL: @shuffle_v4i32_0412 ; SSE2: shufps {{.*}} # xmm1 = xmm1[0,0],xmm0[0,0] ; SSE2-NEXT: shufps {{.*}} # xmm1 = xmm1[2,0],xmm0[1,2] ; SSE2-NEXT: movaps %xmm1, %xmm0 ; SSE2-NEXT: retq ; ; AVX1-LABEL: @shuffle_v4i32_0412 ; AVX1: vshufps {{.*}} # xmm1 = xmm1[0,0],xmm0[0,0] ; AVX1-NEXT: vshufps {{.*}} # xmm0 = xmm1[2,0],xmm0[1,2] ; AVX1-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_4012(<4 x i32> %a, <4 x i32> %b) { ; SSE2-LABEL: @shuffle_v4i32_4012 ; SSE2: shufps {{.*}} # xmm1 = xmm1[0,0],xmm0[0,0] ; SSE2-NEXT: shufps {{.*}} # xmm1 = xmm1[0,2],xmm0[1,2] ; SSE2-NEXT: movaps %xmm1, %xmm0 ; SSE2-NEXT: retq ; ; AVX1-LABEL: @shuffle_v4i32_4012 ; AVX1: vshufps {{.*}} # xmm1 = xmm1[0,0],xmm0[0,0] ; AVX1-NEXT: vshufps {{.*}} # xmm0 = xmm1[0,2],xmm0[1,2] ; AVX1-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_0145(<4 x i32> %a, <4 x i32> %b) { ; ALL-LABEL: @shuffle_v4i32_0145 ; ALL: punpcklqdq {{.*}} # xmm0 = xmm0[0],xmm1[0] ; ALL-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_0451(<4 x i32> %a, <4 x i32> %b) { ; ALL-LABEL: @shuffle_v4i32_0451 ; ALL: shufps {{.*}} # xmm0 = xmm0[0,1],xmm1[0,1] ; ALL-NEXT: shufps {{.*}} # xmm0 = xmm0[0,2,3,1] ; ALL-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_4501(<4 x i32> %a, <4 x i32> %b) { ; SSE2-LABEL: @shuffle_v4i32_4501 ; SSE2: punpcklqdq {{.*}} # xmm1 = xmm1[0],xmm0[0] ; SSE2-NEXT: movdqa %xmm1, %xmm0 ; SSE2-NEXT: retq ; ; AVX1-LABEL: @shuffle_v4i32_4501 ; AVX1: punpcklqdq {{.*}} # xmm0 = xmm1[0],xmm0[0] ; AVX1-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_4015(<4 x i32> %a, <4 x i32> %b) { ; ALL-LABEL: @shuffle_v4i32_4015 ; ALL: shufps {{.*}} # xmm0 = xmm0[0,1],xmm1[0,1] ; ALL-NEXT: shufps {{.*}} # xmm0 = xmm0[2,0,1,3] ; ALL-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> ret <4 x i32> %shuffle } define <4 x float> @shuffle_v4f32_4zzz(<4 x float> %a) { ; SSE2-LABEL: @shuffle_v4f32_4zzz ; SSE2: xorps %[[X:xmm[0-9]+]], %[[X]] ; SSE2-NEXT: shufps {{.*}} # xmm0 = xmm0[0,0],[[X]][1,0] ; SSE2-NEXT: shufps {{.*}} # xmm0 = xmm0[0,2],[[X]][2,3] ; SSE2-NEXT: retq ; ; SSE41-LABEL: @shuffle_v4f32_4zzz ; SSE41: insertps {{.*}} # xmm0 = xmm0[0],zero,zero,zero ; SSE41-NEXT: retq ; ; AVX1-LABEL: @shuffle_v4f32_4zzz ; AVX1: vinsertps {{.*}} # xmm0 = xmm0[0],zero,zero,zero ; AVX1-NEXT: retq %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_z4zz(<4 x float> %a) { ; SSE2-LABEL: @shuffle_v4f32_z4zz ; SSE2: xorps %[[X:xmm[0-9]+]], %[[X]] ; SSE2-NEXT: shufps {{.*}} # xmm0 = xmm0[0,0],[[X]][2,0] ; SSE2-NEXT: shufps {{.*}} # xmm0 = xmm0[2,0],[[X]][3,0] ; SSE2-NEXT: retq ; ; SSE41-LABEL: @shuffle_v4f32_z4zz ; SSE41: insertps {{.*}} # xmm0 = zero,xmm0[0],zero,zero ; SSE41-NEXT: retq ; ; AVX1-LABEL: @shuffle_v4f32_z4zz ; AVX1: vinsertps {{.*}} # xmm0 = zero,xmm0[0],zero,zero ; AVX1-NEXT: retq %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_zz4z(<4 x float> %a) { ; SSE2-LABEL: @shuffle_v4f32_zz4z ; SSE2: xorps %[[X:xmm[0-9]+]], %[[X]] ; SSE2-NEXT: shufps {{.*}} # xmm0 = xmm0[0,0],[[X]][0,0] ; SSE2-NEXT: shufps {{.*}} # [[X]] = [[X]][0,0],xmm0[0,2] ; SSE2-NEXT: movaps %[[X]], %xmm0 ; SSE2-NEXT: retq ; ; SSE41-LABEL: @shuffle_v4f32_zz4z ; SSE41: insertps {{.*}} # xmm0 = zero,zero,xmm0[0],zero ; SSE41-NEXT: retq ; ; AVX1-LABEL: @shuffle_v4f32_zz4z ; AVX1: vinsertps {{.*}} # xmm0 = zero,zero,xmm0[0],zero ; AVX1-NEXT: retq %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_zuu4(<4 x float> %a) { ; SSE2-LABEL: @shuffle_v4f32_zuu4 ; SSE2: xorps %[[X:xmm[0-9]+]], %[[X]] ; SSE2-NEXT: shufps {{.*}} # [[X]] = [[X]][0,1],xmm0[2,0] ; SSE2-NEXT: movaps %[[X]], %xmm0 ; SSE2-NEXT: retq ; ; SSE41-LABEL: @shuffle_v4f32_zuu4 ; SSE41: insertps {{.*}} # xmm0 = zero,zero,zero,xmm0[0] ; SSE41-NEXT: retq ; ; AVX1-LABEL: @shuffle_v4f32_zuu4 ; AVX1: vinsertps {{.*}} # xmm0 = zero,zero,zero,xmm0[0] ; AVX1-NEXT: retq %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_zzz7(<4 x float> %a) { ; SSE2-LABEL: @shuffle_v4f32_zzz7 ; SSE2: xorps %[[X:xmm[0-9]+]], %[[X]] ; SSE2-NEXT: shufps {{.*}} # xmm0 = xmm0[3,0],[[X]][2,0] ; SSE2-NEXT: shufps {{.*}} # [[X]] = [[X]][0,1],xmm0[2,0] ; SSE2-NEXT: movaps %[[X]], %xmm0 ; SSE2-NEXT: retq ; ; SSE41-LABEL: @shuffle_v4f32_zzz7 ; SSE41: insertps {{.*}} # xmm0 = zero,zero,zero,xmm0[3] ; SSE41-NEXT: retq ; ; AVX1-LABEL: @shuffle_v4f32_zzz7 ; AVX1: vinsertps {{.*}} # xmm0 = zero,zero,zero,xmm0[3] ; AVX1-NEXT: retq %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_z6zz(<4 x float> %a) { ; SSE2-LABEL: @shuffle_v4f32_z6zz ; SSE2: xorps %[[X:xmm[0-9]+]], %[[X]] ; SSE2-NEXT: shufps {{.*}} # xmm0 = xmm0[2,0],[[X]][0,0] ; SSE2-NEXT: shufps {{.*}} # xmm0 = xmm0[2,0],[[X]][2,3] ; SSE2-NEXT: retq ; ; SSE41-LABEL: @shuffle_v4f32_z6zz ; SSE41: insertps {{.*}} # xmm0 = zero,xmm0[2],zero,zero ; SSE41-NEXT: retq ; ; AVX1-LABEL: @shuffle_v4f32_z6zz ; AVX1: vinsertps {{.*}} # xmm0 = zero,xmm0[2],zero,zero ; AVX1-NEXT: retq %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> ret <4 x float> %shuffle }