; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=+avx,-slow-unaligned-mem-32 | FileCheck %s --check-prefix=ALL --check-prefix=FAST32 ; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=+avx,+slow-unaligned-mem-32 | FileCheck %s --check-prefix=ALL --check-prefix=SLOW32 define <4 x float> @merge_2_floats(float* nocapture %p) nounwind readonly { %tmp1 = load float, float* %p %vecins = insertelement <4 x float> undef, float %tmp1, i32 0 %add.ptr = getelementptr float, float* %p, i32 1 %tmp5 = load float, float* %add.ptr %vecins7 = insertelement <4 x float> %vecins, float %tmp5, i32 1 ret <4 x float> %vecins7 ; ALL-LABEL: merge_2_floats ; ALL: vmovq ; ALL-NEXT: retq } ; Test-case generated due to a crash when trying to treat loading the first ; two i64s of a <4 x i64> as a load of two i32s. define <4 x i64> @merge_2_floats_into_4() { %1 = load i64*, i64** undef, align 8 %2 = getelementptr inbounds i64, i64* %1, i64 0 %3 = load i64, i64* %2 %4 = insertelement <4 x i64> undef, i64 %3, i32 0 %5 = load i64*, i64** undef, align 8 %6 = getelementptr inbounds i64, i64* %5, i64 1 %7 = load i64, i64* %6 %8 = insertelement <4 x i64> %4, i64 %7, i32 1 %9 = shufflevector <4 x i64> %8, <4 x i64> undef, <4 x i32> ret <4 x i64> %9 ; ALL-LABEL: merge_2_floats_into_4 ; ALL: vmovups ; ALL-NEXT: retq } define <4 x float> @merge_4_floats(float* %ptr) { %a = load float, float* %ptr, align 8 %vec = insertelement <4 x float> undef, float %a, i32 0 %idx1 = getelementptr inbounds float, float* %ptr, i64 1 %b = load float, float* %idx1, align 8 %vec2 = insertelement <4 x float> %vec, float %b, i32 1 %idx3 = getelementptr inbounds float, float* %ptr, i64 2 %c = load float, float* %idx3, align 8 %vec4 = insertelement <4 x float> %vec2, float %c, i32 2 %idx5 = getelementptr inbounds float, float* %ptr, i64 3 %d = load float, float* %idx5, align 8 %vec6 = insertelement <4 x float> %vec4, float %d, i32 3 ret <4 x float> %vec6 ; ALL-LABEL: merge_4_floats ; ALL: vmovups ; ALL-NEXT: retq } ; PR21710 ( http://llvm.org/bugs/show_bug.cgi?id=21710 ) ; Make sure that 32-byte vectors are handled efficiently. ; If the target has slow 32-byte accesses, we should still generate ; 16-byte loads. define <8 x float> @merge_8_floats(float* %ptr) { %a = load float, float* %ptr, align 4 %vec = insertelement <8 x float> undef, float %a, i32 0 %idx1 = getelementptr inbounds float, float* %ptr, i64 1 %b = load float, float* %idx1, align 4 %vec2 = insertelement <8 x float> %vec, float %b, i32 1 %idx3 = getelementptr inbounds float, float* %ptr, i64 2 %c = load float, float* %idx3, align 4 %vec4 = insertelement <8 x float> %vec2, float %c, i32 2 %idx5 = getelementptr inbounds float, float* %ptr, i64 3 %d = load float, float* %idx5, align 4 %vec6 = insertelement <8 x float> %vec4, float %d, i32 3 %idx7 = getelementptr inbounds float, float* %ptr, i64 4 %e = load float, float* %idx7, align 4 %vec8 = insertelement <8 x float> %vec6, float %e, i32 4 %idx9 = getelementptr inbounds float, float* %ptr, i64 5 %f = load float, float* %idx9, align 4 %vec10 = insertelement <8 x float> %vec8, float %f, i32 5 %idx11 = getelementptr inbounds float, float* %ptr, i64 6 %g = load float, float* %idx11, align 4 %vec12 = insertelement <8 x float> %vec10, float %g, i32 6 %idx13 = getelementptr inbounds float, float* %ptr, i64 7 %h = load float, float* %idx13, align 4 %vec14 = insertelement <8 x float> %vec12, float %h, i32 7 ret <8 x float> %vec14 ; ALL-LABEL: merge_8_floats ; FAST32: vmovups ; FAST32-NEXT: retq ; SLOW32: vmovups ; SLOW32-NEXT: vinsertf128 ; SLOW32-NEXT: retq } define <4 x double> @merge_4_doubles(double* %ptr) { %a = load double, double* %ptr, align 8 %vec = insertelement <4 x double> undef, double %a, i32 0 %idx1 = getelementptr inbounds double, double* %ptr, i64 1 %b = load double, double* %idx1, align 8 %vec2 = insertelement <4 x double> %vec, double %b, i32 1 %idx3 = getelementptr inbounds double, double* %ptr, i64 2 %c = load double, double* %idx3, align 8 %vec4 = insertelement <4 x double> %vec2, double %c, i32 2 %idx5 = getelementptr inbounds double, double* %ptr, i64 3 %d = load double, double* %idx5, align 8 %vec6 = insertelement <4 x double> %vec4, double %d, i32 3 ret <4 x double> %vec6 ; ALL-LABEL: merge_4_doubles ; FAST32: vmovups ; FAST32-NEXT: retq ; SLOW32: vmovups ; SLOW32-NEXT: vinsertf128 ; SLOW32-NEXT: retq } ; PR21771 ( http://llvm.org/bugs/show_bug.cgi?id=21771 ) ; Recognize and combine consecutive loads even when the ; first of the combined loads is offset from the base address. define <4 x double> @merge_4_doubles_offset(double* %ptr) { %arrayidx4 = getelementptr inbounds double, double* %ptr, i64 4 %arrayidx5 = getelementptr inbounds double, double* %ptr, i64 5 %arrayidx6 = getelementptr inbounds double, double* %ptr, i64 6 %arrayidx7 = getelementptr inbounds double, double* %ptr, i64 7 %e = load double, double* %arrayidx4, align 8 %f = load double, double* %arrayidx5, align 8 %g = load double, double* %arrayidx6, align 8 %h = load double, double* %arrayidx7, align 8 %vecinit4 = insertelement <4 x double> undef, double %e, i32 0 %vecinit5 = insertelement <4 x double> %vecinit4, double %f, i32 1 %vecinit6 = insertelement <4 x double> %vecinit5, double %g, i32 2 %vecinit7 = insertelement <4 x double> %vecinit6, double %h, i32 3 ret <4 x double> %vecinit7 ; ALL-LABEL: merge_4_doubles_offset ; FAST32: vmovups ; FAST32-NEXT: retq ; SLOW32: vmovups ; SLOW32-NEXT: vinsertf128 ; SLOW32-NEXT: retq }