; RUN: llc < %s -mtriple=x86_64-apple-darwin -mcpu=corei7-avx | FileCheck %s --check-prefix=SANDYB --check-prefix=CHECK ; RUN: llc < %s -mtriple=x86_64-apple-darwin -mcpu=core-avx-i | FileCheck %s --check-prefix=SANDYB --check-prefix=CHECK ; RUN: llc < %s -mtriple=x86_64-apple-darwin -mcpu=btver2 | FileCheck %s --check-prefix=BTVER2 --check-prefix=CHECK ; RUN: llc < %s -mtriple=x86_64-apple-darwin -mcpu=core-avx2 | FileCheck %s --check-prefix=HASWELL --check-prefix=CHECK ; On Sandy Bridge or Ivy Bridge, we should not generate an unaligned 32-byte load ; because that is slower than two 16-byte loads. ; Other AVX-capable chips don't have that problem. define <8 x float> @load32bytes(<8 x float>* %Ap) { ; CHECK-LABEL: load32bytes ; SANDYB: vmovaps ; SANDYB: vinsertf128 ; SANDYB: retq ; BTVER2: vmovups ; BTVER2: retq ; HASWELL: vmovups ; HASWELL: retq %A = load <8 x float>, <8 x float>* %Ap, align 16 ret <8 x float> %A } ; On Sandy Bridge or Ivy Bridge, we should not generate an unaligned 32-byte store ; because that is slowerthan two 16-byte stores. ; Other AVX-capable chips don't have that problem. define void @store32bytes(<8 x float> %A, <8 x float>* %P) { ; CHECK-LABEL: store32bytes ; SANDYB: vextractf128 ; SANDYB: vmovaps ; SANDYB: retq ; BTVER2: vmovups ; BTVER2: retq ; HASWELL: vmovups ; HASWELL: retq store <8 x float> %A, <8 x float>* %P, align 16 ret void } ; Merge two consecutive 16-byte subvector loads into a single 32-byte load ; if it's faster. define <8 x float> @combine_16_byte_loads_no_intrinsic(<4 x float>* %ptr) { ; CHECK-LABEL: combine_16_byte_loads_no_intrinsic ; SANDYB: vmovups ; SANDYB-NEXT: vinsertf128 ; SANDYB-NEXT: retq ; BTVER2: vmovups ; BTVER2-NEXT: retq ; HASWELL: vmovups ; HASWELL-NEXT: retq %ptr1 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 3 %ptr2 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 4 %v1 = load <4 x float>, <4 x float>* %ptr1, align 1 %v2 = load <4 x float>, <4 x float>* %ptr2, align 1 %v3 = shufflevector <4 x float> %v1, <4 x float> %v2, <8 x i32> ret <8 x float> %v3 } ; Swap the order of the shufflevector operands to ensure that the ; pattern still matches. define <8 x float> @combine_16_byte_loads_no_intrinsic_swap(<4 x float>* %ptr) { ; CHECK-LABEL: combine_16_byte_loads_no_intrinsic_swap ; SANDYB: vmovups ; SANDYB-NEXT: vinsertf128 ; SANDYB-NEXT: retq ; BTVER2: vmovups ; BTVER2-NEXT: retq ; HASWELL: vmovups ; HASWELL-NEXT: retq %ptr1 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 4 %ptr2 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 5 %v1 = load <4 x float>, <4 x float>* %ptr1, align 1 %v2 = load <4 x float>, <4 x float>* %ptr2, align 1 %v3 = shufflevector <4 x float> %v2, <4 x float> %v1, <8 x i32> ret <8 x float> %v3 } ; Check each element type other than float to make sure it is handled correctly. ; Use the loaded values with an 'add' to make sure we're using the correct load type. ; Even though BtVer2 has fast 32-byte loads, we should not generate those for ; 256-bit integer vectors because BtVer2 doesn't have AVX2. define <4 x i64> @combine_16_byte_loads_i64(<2 x i64>* %ptr, <4 x i64> %x) { ; CHECK-LABEL: combine_16_byte_loads_i64 ; SANDYB: vextractf128 ; SANDYB-NEXT: vpaddq ; SANDYB-NEXT: vpaddq ; SANDYB-NEXT: vinsertf128 ; SANDYB-NEXT: retq ; BTVER2: vextractf128 ; BTVER2-NEXT: vpaddq ; BTVER2-NEXT: vpaddq ; BTVER2-NEXT: vinsertf128 ; BTVER2-NEXT: retq ; HASWELL-NOT: vextract ; HASWELL: vpaddq ; HASWELL-NEXT: retq %ptr1 = getelementptr inbounds <2 x i64>, <2 x i64>* %ptr, i64 5 %ptr2 = getelementptr inbounds <2 x i64>, <2 x i64>* %ptr, i64 6 %v1 = load <2 x i64>, <2 x i64>* %ptr1, align 1 %v2 = load <2 x i64>, <2 x i64>* %ptr2, align 1 %v3 = shufflevector <2 x i64> %v1, <2 x i64> %v2, <4 x i32> %v4 = add <4 x i64> %v3, %x ret <4 x i64> %v4 } define <8 x i32> @combine_16_byte_loads_i32(<4 x i32>* %ptr, <8 x i32> %x) { ; CHECK-LABEL: combine_16_byte_loads_i32 ; SANDYB: vextractf128 ; SANDYB-NEXT: vpaddd ; SANDYB-NEXT: vpaddd ; SANDYB-NEXT: vinsertf128 ; SANDYB-NEXT: retq ; BTVER2: vextractf128 ; BTVER2-NEXT: vpaddd ; BTVER2-NEXT: vpaddd ; BTVER2-NEXT: vinsertf128 ; BTVER2-NEXT: retq ; HASWELL-NOT: vextract ; HASWELL: vpaddd ; HASWELL-NEXT: retq %ptr1 = getelementptr inbounds <4 x i32>, <4 x i32>* %ptr, i64 6 %ptr2 = getelementptr inbounds <4 x i32>, <4 x i32>* %ptr, i64 7 %v1 = load <4 x i32>, <4 x i32>* %ptr1, align 1 %v2 = load <4 x i32>, <4 x i32>* %ptr2, align 1 %v3 = shufflevector <4 x i32> %v1, <4 x i32> %v2, <8 x i32> %v4 = add <8 x i32> %v3, %x ret <8 x i32> %v4 } define <16 x i16> @combine_16_byte_loads_i16(<8 x i16>* %ptr, <16 x i16> %x) { ; CHECK-LABEL: combine_16_byte_loads_i16 ; SANDYB: vextractf128 ; SANDYB-NEXT: vpaddw ; SANDYB-NEXT: vpaddw ; SANDYB-NEXT: vinsertf128 ; SANDYB-NEXT: retq ; BTVER2: vextractf128 ; BTVER2-NEXT: vpaddw ; BTVER2-NEXT: vpaddw ; BTVER2-NEXT: vinsertf128 ; BTVER2-NEXT: retq ; HASWELL-NOT: vextract ; HASWELL: vpaddw ; HASWELL-NEXT: retq %ptr1 = getelementptr inbounds <8 x i16>, <8 x i16>* %ptr, i64 7 %ptr2 = getelementptr inbounds <8 x i16>, <8 x i16>* %ptr, i64 8 %v1 = load <8 x i16>, <8 x i16>* %ptr1, align 1 %v2 = load <8 x i16>, <8 x i16>* %ptr2, align 1 %v3 = shufflevector <8 x i16> %v1, <8 x i16> %v2, <16 x i32> %v4 = add <16 x i16> %v3, %x ret <16 x i16> %v4 } define <32 x i8> @combine_16_byte_loads_i8(<16 x i8>* %ptr, <32 x i8> %x) { ; CHECK-LABEL: combine_16_byte_loads_i8 ; SANDYB: vextractf128 ; SANDYB-NEXT: vpaddb ; SANDYB-NEXT: vpaddb ; SANDYB-NEXT: vinsertf128 ; SANDYB-NEXT: retq ; BTVER2: vextractf128 ; BTVER2-NEXT: vpaddb ; BTVER2-NEXT: vpaddb ; BTVER2-NEXT: vinsertf128 ; BTVER2-NEXT: retq ; HASWELL-NOT: vextract ; HASWELL: vpaddb ; HASWELL-NEXT: retq %ptr1 = getelementptr inbounds <16 x i8>, <16 x i8>* %ptr, i64 8 %ptr2 = getelementptr inbounds <16 x i8>, <16 x i8>* %ptr, i64 9 %v1 = load <16 x i8>, <16 x i8>* %ptr1, align 1 %v2 = load <16 x i8>, <16 x i8>* %ptr2, align 1 %v3 = shufflevector <16 x i8> %v1, <16 x i8> %v2, <32 x i32> %v4 = add <32 x i8> %v3, %x ret <32 x i8> %v4 } define <4 x double> @combine_16_byte_loads_double(<2 x double>* %ptr, <4 x double> %x) { ; CHECK-LABEL: combine_16_byte_loads_double ; SANDYB: vmovupd ; SANDYB-NEXT: vinsertf128 ; SANDYB-NEXT: vaddpd ; SANDYB-NEXT: retq ; BTVER2-NOT: vinsertf128 ; BTVER2: vaddpd ; BTVER2-NEXT: retq ; HASWELL-NOT: vinsertf128 ; HASWELL: vaddpd ; HASWELL-NEXT: retq %ptr1 = getelementptr inbounds <2 x double>, <2 x double>* %ptr, i64 9 %ptr2 = getelementptr inbounds <2 x double>, <2 x double>* %ptr, i64 10 %v1 = load <2 x double>, <2 x double>* %ptr1, align 1 %v2 = load <2 x double>, <2 x double>* %ptr2, align 1 %v3 = shufflevector <2 x double> %v1, <2 x double> %v2, <4 x i32> %v4 = fadd <4 x double> %v3, %x ret <4 x double> %v4 }