; RUN: llc < %s -mtriple=i386-pc-win32 -mcpu=corei7 | FileCheck %s ; RUN: llc < %s -mtriple=x86_64-unknown-linux-gnu -mcpu=core-avx2 | FileCheck %s --check-prefix=X64 ; ModuleID = 'a.bc' target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f80:128:128-v64:64:64-v128:128:128-a0:0:64-f80:32:32-n8:16:32-S32" target triple = "i386-pc-win32" %v4_varying_big_struct = type { [4 x <4 x i32>] } declare <4 x i32> @"foo"(%v4_varying_big_struct, <4 x i32>) nounwind define <4 x i32> @"bar"(%v4_varying_big_struct %s, <4 x i32> %__mask) nounwind { allocas: %calltmp = call <4 x i32> @"foo"(%v4_varying_big_struct %s, <4 x i32> %__mask) ret <4 x i32> %calltmp ; CHECK: bar ; CHECK: andl ; CHECK: call ; CHECK: ret } declare <8 x float> @bar64(<8 x float> %i0, <8 x float> %i1, <8 x float> %i2, <8 x float> %i3, <8 x float> %i4, <8 x float> %i5, <8 x float> %i6, <8 x float> %i7, <8 x float> %i8, <8 x float> %i9) define <8 x float> @foo64(<8 x float>* %p) { %1 = load <8 x float>, <8 x float>* %p %idx1 = getelementptr inbounds <8 x float>, <8 x float>* %p, i64 1 %2 = load <8 x float>, <8 x float>* %idx1 %idx2 = getelementptr inbounds <8 x float>, <8 x float>* %p, i64 2 %3 = load <8 x float>, <8 x float>* %idx2 %idx3 = getelementptr inbounds <8 x float>, <8 x float>* %p, i64 3 %4 = load <8 x float>, <8 x float>* %idx3 %idx4 = getelementptr inbounds <8 x float>, <8 x float>* %p, i64 4 %5 = load <8 x float>, <8 x float>* %idx4 %idx5 = getelementptr inbounds <8 x float>, <8 x float>* %p, i64 5 %6 = load <8 x float>, <8 x float>* %idx5 %idx6 = getelementptr inbounds <8 x float>, <8 x float>* %p, i64 6 %7 = load <8 x float>, <8 x float>* %idx6 %idx7 = getelementptr inbounds <8 x float>, <8 x float>* %p, i64 7 %8 = load <8 x float>, <8 x float>* %idx7 %idx8 = getelementptr inbounds <8 x float>, <8 x float>* %p, i64 8 %9 = load <8 x float>, <8 x float>* %idx8 %idx9 = getelementptr inbounds <8 x float>, <8 x float>* %p, i64 9 %10 = load <8 x float>, <8 x float>* %idx9 %r = tail call <8 x float> @bar64(<8 x float> %1, <8 x float> %2, <8 x float> %3, <8 x float> %4, <8 x float> %5, <8 x float> %6, <8 x float> %7, <8 x float> %8, <8 x float> %9, <8 x float> %10) ret <8 x float> %r ; X64: foo ; X64: and ; X64: call ; X64: ret }