; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+sse4.1 | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSE41 ; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+avx | FileCheck %s --check-prefix=ALL --check-prefix=AVX --check-prefix=AVX1 ; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+avx2 | FileCheck %s --check-prefix=ALL --check-prefix=AVX --check-prefix=AVX2 define <4 x float> @shuffle_v4f32_0z27(<4 x float> %x, <4 x float> %a) { ; SSE-LABEL: shuffle_v4f32_0z27: ; SSE: # BB#0: ; SSE-NEXT: xorps %xmm2, %xmm2 ; SSE-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm2[1],xmm0[2,3] ; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[2] ; SSE-NEXT: retq ; ; AVX-LABEL: shuffle_v4f32_0z27: ; AVX: # BB#0: ; AVX-NEXT: vxorps %xmm2, %xmm2, %xmm2 ; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm0[0],xmm2[1],xmm0[2,3] ; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[2] ; AVX-NEXT: retq %vecext = extractelement <4 x float> %x, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 1 %vecinit3 = shufflevector <4 x float> %vecinit1, <4 x float> %x, <4 x i32> %vecinit5 = shufflevector <4 x float> %vecinit3, <4 x float> %a, <4 x i32> ret <4 x float> %vecinit5 } define <4 x float> @shuffle_v4f32_0zz4(<4 x float> %xyzw, <4 x float> %abcd) { ; SSE-LABEL: shuffle_v4f32_0zz4: ; SSE: # BB#0: ; SSE-NEXT: xorps %xmm2, %xmm2 ; SSE-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm2[1,2,3] ; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0] ; SSE-NEXT: retq ; ; AVX-LABEL: shuffle_v4f32_0zz4: ; AVX: # BB#0: ; AVX-NEXT: vxorps %xmm2, %xmm2, %xmm2 ; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm0[0],xmm2[1,2,3] ; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0] ; AVX-NEXT: retq %vecext = extractelement <4 x float> %xyzw, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1 %vecinit2 = insertelement <4 x float> %vecinit1, float 0.000000e+00, i32 2 %vecinit4 = shufflevector <4 x float> %vecinit2, <4 x float> %abcd, <4 x i32> ret <4 x float> %vecinit4 } define <4 x float> @shuffle_v4f32_0z24(<4 x float> %xyzw, <4 x float> %abcd) { ; SSE-LABEL: shuffle_v4f32_0z24: ; SSE: # BB#0: ; SSE-NEXT: xorps %xmm2, %xmm2 ; SSE-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm2[1],xmm0[2,3] ; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0] ; SSE-NEXT: retq ; ; AVX-LABEL: shuffle_v4f32_0z24: ; AVX: # BB#0: ; AVX-NEXT: vxorps %xmm2, %xmm2, %xmm2 ; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm0[0],xmm2[1],xmm0[2,3] ; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0] ; AVX-NEXT: retq %vecext = extractelement <4 x float> %xyzw, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1 %vecinit3 = shufflevector <4 x float> %vecinit1, <4 x float> %xyzw, <4 x i32> %vecinit5 = shufflevector <4 x float> %vecinit3, <4 x float> %abcd, <4 x i32> ret <4 x float> %vecinit5 } define <4 x float> @shuffle_v4f32_0zz0(float %a) { ; SSE-LABEL: shuffle_v4f32_0zz0: ; SSE: # BB#0: ; SSE-NEXT: xorps %xmm1, %xmm1 ; SSE-NEXT: blendps {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] ; SSE-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1,1,0] ; SSE-NEXT: movaps %xmm1, %xmm0 ; SSE-NEXT: retq ; ; AVX-LABEL: shuffle_v4f32_0zz0: ; AVX: # BB#0: ; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1 ; AVX-NEXT: vmovss {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3] ; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[0,1,1,0] ; AVX-NEXT: retq %vecinit = insertelement <4 x float> undef, float %a, i32 0 %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1 %vecinit2 = insertelement <4 x float> %vecinit1, float 0.000000e+00, i32 2 %vecinit3 = insertelement <4 x float> %vecinit2, float %a, i32 3 ret <4 x float> %vecinit3 } define <4 x float> @shuffle_v4f32_0z6z(<4 x float> %A, <4 x float> %B) { ; SSE-LABEL: shuffle_v4f32_0z6z: ; SSE: # BB#0: ; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm1[2],zero ; SSE-NEXT: retq ; ; AVX-LABEL: shuffle_v4f32_0z6z: ; AVX: # BB#0: ; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0],zero,xmm1[2],zero ; AVX-NEXT: retq %vecext = extractelement <4 x float> %A, i32 0 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1 %vecext2 = extractelement <4 x float> %B, i32 2 %vecinit3 = insertelement <4 x float> %vecinit1, float %vecext2, i32 2 %vecinit4 = insertelement <4 x float> %vecinit3, float 0.000000e+00, i32 3 ret <4 x float> %vecinit4 }