; RUN: llc < %s -march=arm -mattr=+neon | FileCheck %s define void @vst3i8(i8* %A, <8 x i8>* %B) nounwind { ;CHECK: vst3i8: ;CHECK: vst3.8 %tmp1 = load <8 x i8>* %B call void @llvm.arm.neon.vst3.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1) ret void } define void @vst3i16(i16* %A, <4 x i16>* %B) nounwind { ;CHECK: vst3i16: ;CHECK: vst3.16 %tmp0 = bitcast i16* %A to i8* %tmp1 = load <4 x i16>* %B call void @llvm.arm.neon.vst3.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1) ret void } define void @vst3i32(i32* %A, <2 x i32>* %B) nounwind { ;CHECK: vst3i32: ;CHECK: vst3.32 %tmp0 = bitcast i32* %A to i8* %tmp1 = load <2 x i32>* %B call void @llvm.arm.neon.vst3.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1) ret void } define void @vst3f(float* %A, <2 x float>* %B) nounwind { ;CHECK: vst3f: ;CHECK: vst3.32 %tmp0 = bitcast float* %A to i8* %tmp1 = load <2 x float>* %B call void @llvm.arm.neon.vst3.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1) ret void } define void @vst3i64(i64* %A, <1 x i64>* %B) nounwind { ;CHECK: vst3i64: ;CHECK: vst1.64 %tmp0 = bitcast i64* %A to i8* %tmp1 = load <1 x i64>* %B call void @llvm.arm.neon.vst3.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 1) ret void } define void @vst3Qi8(i8* %A, <16 x i8>* %B) nounwind { ;CHECK: vst3Qi8: ;CHECK: vst3.8 ;CHECK: vst3.8 %tmp1 = load <16 x i8>* %B call void @llvm.arm.neon.vst3.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, i32 1) ret void } define void @vst3Qi16(i16* %A, <8 x i16>* %B) nounwind { ;CHECK: vst3Qi16: ;CHECK: vst3.16 ;CHECK: vst3.16 %tmp0 = bitcast i16* %A to i8* %tmp1 = load <8 x i16>* %B call void @llvm.arm.neon.vst3.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1) ret void } define void @vst3Qi32(i32* %A, <4 x i32>* %B) nounwind { ;CHECK: vst3Qi32: ;CHECK: vst3.32 ;CHECK: vst3.32 %tmp0 = bitcast i32* %A to i8* %tmp1 = load <4 x i32>* %B call void @llvm.arm.neon.vst3.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 1) ret void } define void @vst3Qf(float* %A, <4 x float>* %B) nounwind { ;CHECK: vst3Qf: ;CHECK: vst3.32 ;CHECK: vst3.32 %tmp0 = bitcast float* %A to i8* %tmp1 = load <4 x float>* %B call void @llvm.arm.neon.vst3.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1) ret void } declare void @llvm.arm.neon.vst3.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, i32) nounwind declare void @llvm.arm.neon.vst3.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, i32) nounwind declare void @llvm.arm.neon.vst3.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, i32) nounwind declare void @llvm.arm.neon.vst3.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, i32) nounwind declare void @llvm.arm.neon.vst3.v1i64(i8*, <1 x i64>, <1 x i64>, <1 x i64>, i32) nounwind declare void @llvm.arm.neon.vst3.v16i8(i8*, <16 x i8>, <16 x i8>, <16 x i8>, i32) nounwind declare void @llvm.arm.neon.vst3.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, i32) nounwind declare void @llvm.arm.neon.vst3.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, i32) nounwind declare void @llvm.arm.neon.vst3.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, i32) nounwind