; RUN: llc -mtriple=arm-eabi -mattr=+neon %s -o - | FileCheck %s define void @vst1i8(i8* %A, <8 x i8>* %B) nounwind { ;CHECK-LABEL: vst1i8: ;Check the alignment value. Max for this instruction is 64 bits: ;CHECK: vst1.8 {d16}, [r0:64] %tmp1 = load <8 x i8>, <8 x i8>* %B call void @llvm.arm.neon.vst1.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, i32 16) ret void } define void @vst1i16(i16* %A, <4 x i16>* %B) nounwind { ;CHECK-LABEL: vst1i16: ;CHECK: vst1.16 %tmp0 = bitcast i16* %A to i8* %tmp1 = load <4 x i16>, <4 x i16>* %B call void @llvm.arm.neon.vst1.p0i8.v4i16(i8* %tmp0, <4 x i16> %tmp1, i32 1) ret void } define void @vst1i32(i32* %A, <2 x i32>* %B) nounwind { ;CHECK-LABEL: vst1i32: ;CHECK: vst1.32 %tmp0 = bitcast i32* %A to i8* %tmp1 = load <2 x i32>, <2 x i32>* %B call void @llvm.arm.neon.vst1.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, i32 1) ret void } define void @vst1f(float* %A, <2 x float>* %B) nounwind { ;CHECK-LABEL: vst1f: ;CHECK: vst1.32 %tmp0 = bitcast float* %A to i8* %tmp1 = load <2 x float>, <2 x float>* %B call void @llvm.arm.neon.vst1.p0i8.v2f32(i8* %tmp0, <2 x float> %tmp1, i32 1) ret void } ;Check for a post-increment updating store. define void @vst1f_update(float** %ptr, <2 x float>* %B) nounwind { ;CHECK-LABEL: vst1f_update: ;CHECK: vst1.32 {d16}, [r1]! %A = load float*, float** %ptr %tmp0 = bitcast float* %A to i8* %tmp1 = load <2 x float>, <2 x float>* %B call void @llvm.arm.neon.vst1.p0i8.v2f32(i8* %tmp0, <2 x float> %tmp1, i32 1) %tmp2 = getelementptr float, float* %A, i32 2 store float* %tmp2, float** %ptr ret void } define void @vst1i64(i64* %A, <1 x i64>* %B) nounwind { ;CHECK-LABEL: vst1i64: ;CHECK: vst1.64 %tmp0 = bitcast i64* %A to i8* %tmp1 = load <1 x i64>, <1 x i64>* %B call void @llvm.arm.neon.vst1.p0i8.v1i64(i8* %tmp0, <1 x i64> %tmp1, i32 1) ret void } define void @vst1Qi8(i8* %A, <16 x i8>* %B) nounwind { ;CHECK-LABEL: vst1Qi8: ;Check the alignment value. Max for this instruction is 128 bits: ;CHECK: vst1.8 {d16, d17}, [r0:64] %tmp1 = load <16 x i8>, <16 x i8>* %B call void @llvm.arm.neon.vst1.p0i8.v16i8(i8* %A, <16 x i8> %tmp1, i32 8) ret void } define void @vst1Qi16(i16* %A, <8 x i16>* %B) nounwind { ;CHECK-LABEL: vst1Qi16: ;Check the alignment value. Max for this instruction is 128 bits: ;CHECK: vst1.16 {d16, d17}, [r0:128] %tmp0 = bitcast i16* %A to i8* %tmp1 = load <8 x i16>, <8 x i16>* %B call void @llvm.arm.neon.vst1.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, i32 32) ret void } ;Check for a post-increment updating store with register increment. define void @vst1Qi16_update(i16** %ptr, <8 x i16>* %B, i32 %inc) nounwind { ;CHECK-LABEL: vst1Qi16_update: ;CHECK: vst1.16 {d16, d17}, [r1:64], r2 %A = load i16*, i16** %ptr %tmp0 = bitcast i16* %A to i8* %tmp1 = load <8 x i16>, <8 x i16>* %B call void @llvm.arm.neon.vst1.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, i32 8) %tmp2 = getelementptr i16, i16* %A, i32 %inc store i16* %tmp2, i16** %ptr ret void } define void @vst1Qi32(i32* %A, <4 x i32>* %B) nounwind { ;CHECK-LABEL: vst1Qi32: ;CHECK: vst1.32 %tmp0 = bitcast i32* %A to i8* %tmp1 = load <4 x i32>, <4 x i32>* %B call void @llvm.arm.neon.vst1.p0i8.v4i32(i8* %tmp0, <4 x i32> %tmp1, i32 1) ret void } define void @vst1Qf(float* %A, <4 x float>* %B) nounwind { ;CHECK-LABEL: vst1Qf: ;CHECK: vst1.32 %tmp0 = bitcast float* %A to i8* %tmp1 = load <4 x float>, <4 x float>* %B call void @llvm.arm.neon.vst1.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, i32 1) ret void } define void @vst1Qi64(i64* %A, <2 x i64>* %B) nounwind { ;CHECK-LABEL: vst1Qi64: ;CHECK: vst1.64 %tmp0 = bitcast i64* %A to i8* %tmp1 = load <2 x i64>, <2 x i64>* %B call void @llvm.arm.neon.vst1.p0i8.v2i64(i8* %tmp0, <2 x i64> %tmp1, i32 1) ret void } define void @vst1Qf64(double* %A, <2 x double>* %B) nounwind { ;CHECK-LABEL: vst1Qf64: ;CHECK: vst1.64 %tmp0 = bitcast double* %A to i8* %tmp1 = load <2 x double>, <2 x double>* %B call void @llvm.arm.neon.vst1.p0i8.v2f64(i8* %tmp0, <2 x double> %tmp1, i32 1) ret void } declare void @llvm.arm.neon.vst1.p0i8.v8i8(i8*, <8 x i8>, i32) nounwind declare void @llvm.arm.neon.vst1.p0i8.v4i16(i8*, <4 x i16>, i32) nounwind declare void @llvm.arm.neon.vst1.p0i8.v2i32(i8*, <2 x i32>, i32) nounwind declare void @llvm.arm.neon.vst1.p0i8.v2f32(i8*, <2 x float>, i32) nounwind declare void @llvm.arm.neon.vst1.p0i8.v1i64(i8*, <1 x i64>, i32) nounwind declare void @llvm.arm.neon.vst1.p0i8.v16i8(i8*, <16 x i8>, i32) nounwind declare void @llvm.arm.neon.vst1.p0i8.v8i16(i8*, <8 x i16>, i32) nounwind declare void @llvm.arm.neon.vst1.p0i8.v4i32(i8*, <4 x i32>, i32) nounwind declare void @llvm.arm.neon.vst1.p0i8.v4f32(i8*, <4 x float>, i32) nounwind declare void @llvm.arm.neon.vst1.p0i8.v2i64(i8*, <2 x i64>, i32) nounwind declare void @llvm.arm.neon.vst1.p0i8.v2f64(i8*, <2 x double>, i32) nounwind