; RUN: llc -mtriple=arm-eabi -float-abi=soft -mattr=+neon %s -o - | FileCheck %s -check-prefix=CHECK -check-prefix=CHECK-LE ; RUN: llc -mtriple=armeb-eabi -float-abi=soft -mattr=+neon %s -o - | FileCheck %s -check-prefix=CHECK -check-prefix=CHECK-BE define <16 x i8> @vcombine8(<8 x i8>* %A, <8 x i8>* %B) nounwind { ; CHECK-LABEL: vcombine8 ; CHECK-DAG: vldr [[LD0:d[0-9]+]], [r0] ; CHECK-DAG: vldr [[LD1:d[0-9]+]], [r1] ; CHECK-LE-DAG: vmov r0, r1, [[LD0]] ; CHECK-LE-DAG: vmov r2, r3, [[LD1]] ; CHECK-BE-DAG: vmov r1, r0, d16 ; CHECK-BE-DAG: vmov r3, r2, d17 %tmp1 = load <8 x i8>, <8 x i8>* %A %tmp2 = load <8 x i8>, <8 x i8>* %B %tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <16 x i32> ret <16 x i8> %tmp3 } define <8 x i16> @vcombine16(<4 x i16>* %A, <4 x i16>* %B) nounwind { ; CHECK-LABEL: vcombine16 ; CHECK-DAG: vldr [[LD0:d[0-9]+]], [r0] ; CHECK-DAG: vldr [[LD1:d[0-9]+]], [r1] ; CHECK-LE-DAG: vmov r0, r1, [[LD0]] ; CHECK-LE-DAG: vmov r2, r3, [[LD1]] ; CHECK-BE-DAG: vmov r1, r0, d16 ; CHECK-BE-DAG: vmov r3, r2, d17 %tmp1 = load <4 x i16>, <4 x i16>* %A %tmp2 = load <4 x i16>, <4 x i16>* %B %tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <8 x i32> ret <8 x i16> %tmp3 } define <4 x i32> @vcombine32(<2 x i32>* %A, <2 x i32>* %B) nounwind { ; CHECK-LABEL: vcombine32 ; CHECK-DAG: vldr [[LD0:d[0-9]+]], [r0] ; CHECK-DAG: vldr [[LD1:d[0-9]+]], [r1] ; CHECK-LE: vmov r0, r1, [[LD0]] ; CHECK-LE: vmov r2, r3, [[LD1]] ; CHECK-BE: vmov r1, r0, d16 ; CHECK-BE: vmov r3, r2, d17 %tmp1 = load <2 x i32>, <2 x i32>* %A %tmp2 = load <2 x i32>, <2 x i32>* %B %tmp3 = shufflevector <2 x i32> %tmp1, <2 x i32> %tmp2, <4 x i32> ret <4 x i32> %tmp3 } define <4 x float> @vcombinefloat(<2 x float>* %A, <2 x float>* %B) nounwind { ; CHECK-LABEL: vcombinefloat ; CHECK-DAG: vldr [[LD0:d[0-9]+]], [r0] ; CHECK-DAG: vldr [[LD1:d[0-9]+]], [r1] ; CHECK-LE: vmov r0, r1, [[LD0]] ; CHECK-LE: vmov r2, r3, [[LD1]] ; CHECK-BE: vmov r1, r0, d16 ; CHECK-BE: vmov r3, r2, d17 %tmp1 = load <2 x float>, <2 x float>* %A %tmp2 = load <2 x float>, <2 x float>* %B %tmp3 = shufflevector <2 x float> %tmp1, <2 x float> %tmp2, <4 x i32> ret <4 x float> %tmp3 } define <2 x i64> @vcombine64(<1 x i64>* %A, <1 x i64>* %B) nounwind { ; CHECK-LABEL: vcombine64 ; CHECK-DAG: vldr [[LD0:d[0-9]+]], [r0] ; CHECK-DAG: vldr [[LD1:d[0-9]+]], [r1] ; CHECK-LE: vmov r0, r1, [[LD0]] ; CHECK-LE: vmov r2, r3, [[LD1]] ; CHECK-BE: vmov r1, r0, [[LD0]] ; CHECK-BE: vmov r3, r2, [[LD1]] %tmp1 = load <1 x i64>, <1 x i64>* %A %tmp2 = load <1 x i64>, <1 x i64>* %B %tmp3 = shufflevector <1 x i64> %tmp1, <1 x i64> %tmp2, <2 x i32> ret <2 x i64> %tmp3 } ; Check for vget_low and vget_high implemented with shufflevector. PR8411. ; They should not require storing to the stack. define <4 x i16> @vget_low16(<8 x i16>* %A) nounwind { ; CHECK: vget_low16 ; CHECK-NOT: vst ; CHECK-LE: vmov r0, r1, d16 ; CHECK-BE: vmov r1, r0, d16 %tmp1 = load <8 x i16>, <8 x i16>* %A %tmp2 = shufflevector <8 x i16> %tmp1, <8 x i16> undef, <4 x i32> ret <4 x i16> %tmp2 } define <8 x i8> @vget_high8(<16 x i8>* %A) nounwind { ; CHECK: vget_high8 ; CHECK-NOT: vst ; CHECK-LE: vmov r0, r1, d17 ; CHECK-BE: vmov r1, r0, d16 %tmp1 = load <16 x i8>, <16 x i8>* %A %tmp2 = shufflevector <16 x i8> %tmp1, <16 x i8> undef, <8 x i32> ret <8 x i8> %tmp2 }