; RUN: llc -mtriple=thumbv7-apple-none-macho < %s | FileCheck %s ; RUN: llc -mtriple=thumbv6m-apple-none-macho -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-T1 ; RUN: llc -mtriple=thumbv7-apple-darwin-ios -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-IOS ; RUN: llc -mtriple=thumbv7--linux-gnueabi -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-LINUX declare void @bar(i8*) %bigVec = type [2 x double] @var = global %bigVec zeroinitializer define void @check_simple() minsize { ; CHECK-LABEL: check_simple: ; CHECK: push.w {r7, r8, r9, r10, r11, lr} ; CHECK-NOT: sub sp, sp, ; ... ; CHECK-NOT: add sp, sp, ; CHECK: pop.w {r0, r1, r2, r3, r11, pc} ; CHECK-T1-LABEL: check_simple: ; CHECK-T1: push {r3, r4, r5, r6, r7, lr} ; CHECK-T1: add r7, sp, #16 ; CHECK-T1-NOT: sub sp, sp, ; ... ; CHECK-T1-NOT: add sp, sp, ; CHECK-T1: pop {r0, r1, r2, r3, r7, pc} ; iOS always has a frame pointer and messing with the push affects ; how it's set in the prologue. Make sure we get that right. ; CHECK-IOS-LABEL: check_simple: ; CHECK-IOS: push {r3, r4, r5, r6, r7, lr} ; CHECK-NOT: sub sp, ; CHECK-IOS: add r7, sp, #16 ; CHECK-NOT: sub sp, ; ... ; CHECK-NOT: add sp, ; CHEC: pop {r3, r4, r5, r6, r7, pc} %var = alloca i8, i32 16 call void @bar(i8* %var) ret void } define void @check_simple_too_big() minsize { ; CHECK-LABEL: check_simple_too_big: ; CHECK: push.w {r11, lr} ; CHECK: sub sp, ; ... ; CHECK: add sp, ; CHECK: pop.w {r11, pc} %var = alloca i8, i32 64 call void @bar(i8* %var) ret void } define void @check_vfp_fold() minsize { ; CHECK-LABEL: check_vfp_fold: ; CHECK: push {r[[GLOBREG:[0-9]+]], lr} ; CHECK: vpush {d6, d7, d8, d9} ; CHECK-NOT: sub sp, ; ... ; CHECK: vldmia r[[GLOBREG]], {d8, d9} ; ... ; CHECK-NOT: add sp, ; CHECK: vpop {d6, d7, d8, d9} ; CHECKL pop {r[[GLOBREG]], pc} ; iOS uses aligned NEON stores here, which is convenient since we ; want to make sure that works too. ; CHECK-IOS-LABEL: check_vfp_fold: ; CHECK-IOS: push {r0, r1, r2, r3, r4, r7, lr} ; CHECK-IOS: sub.w r4, sp, #16 ; CHECK-IOS: bfc r4, #0, #4 ; CHECK-IOS: mov sp, r4 ; CHECK-IOS: vst1.64 {d8, d9}, [r4:128] ; ... ; CHECK-IOS: add r4, sp, #16 ; CHECK-IOS: vld1.64 {d8, d9}, [r4:128] ; CHECK-IOS: mov sp, r4 ; CHECK-IOS: pop {r4, r7, pc} %var = alloca i8, i32 16 %tmp = load %bigVec, %bigVec* @var call void @bar(i8* %var) store %bigVec %tmp, %bigVec* @var ret void } ; This function should use just enough space that the "add sp, sp, ..." could be ; folded in except that doing so would clobber the value being returned. define i64 @check_no_return_clobber() minsize { ; CHECK-LABEL: check_no_return_clobber: ; CHECK: push.w {r5, r6, r7, r8, r9, r10, r11, lr} ; CHECK-NOT: sub sp, ; ... ; CHECK: add sp, #24 ; CHECK: pop.w {r11, pc} ; Just to keep iOS FileCheck within previous function: ; CHECK-IOS-LABEL: check_no_return_clobber: %var = alloca i8, i32 20 call void @bar(i8* %var) ret i64 0 } define arm_aapcs_vfpcc double @check_vfp_no_return_clobber() minsize { ; CHECK-LABEL: check_vfp_no_return_clobber: ; CHECK: push {r[[GLOBREG:[0-9]+]], lr} ; CHECK: vpush {d0, d1, d2, d3, d4, d5, d6, d7, d8, d9} ; CHECK-NOT: sub sp, ; ... ; CHECK: add sp, #64 ; CHECK: vpop {d8, d9} ; CHECK: pop {r[[GLOBREG]], pc} %var = alloca i8, i32 64 %tmp = load %bigVec, %bigVec* @var call void @bar(i8* %var) store %bigVec %tmp, %bigVec* @var ret double 1.0 } @dbl = global double 0.0 ; PR18136: there was a bug determining where the first eligible pop in a ; basic-block was when the entire block was epilogue code. define void @test_fold_point(i1 %tst) minsize { ; CHECK-LABEL: test_fold_point: ; Important to check for beginning of basic block, because if it gets ; if-converted the test is probably no longer checking what it should. ; CHECK: {{LBB[0-9]+_2}}: ; CHECK-NEXT: vpop {d7, d8} ; CHECK-NEXT: pop {r4, pc} ; With a guaranteed frame-pointer, we want to make sure that its offset in the ; push block is correct, even if a few registers have been tacked onto a later ; vpush (PR18160). ; CHECK-IOS-LABEL: test_fold_point: ; CHECK-IOS: push {r4, r7, lr} ; CHECK-IOS-NEXT: add r7, sp, #4 ; CHECK-IOS-NEXT: vpush {d7, d8} ; We want some memory so there's a stack adjustment to fold... %var = alloca i8, i32 8 ; We want a long-lived floating register so that a callee-saved dN is used and ; there's both a vpop and a pop. %live_val = load double, double* @dbl br i1 %tst, label %true, label %end true: call void @bar(i8* %var) store double %live_val, double* @dbl br label %end end: ; We want the epilogue to be the only thing in a basic block so that we hit ; the correct edge-case (first inst in block is correct one to adjust). ret void } define void @test_varsize(...) minsize { ; CHECK-T1-LABEL: test_varsize: ; CHECK-T1: sub sp, #16 ; CHECK-T1: push {r5, r6, r7, lr} ; ... ; CHECK-T1: pop {r2, r3, r7} ; CHECK-T1: pop {r3} ; CHECK-T1: add sp, #16 ; CHECK-T1: bx r3 ; CHECK-LABEL: test_varsize: ; CHECK: sub sp, #16 ; CHECK: push.w {r9, r10, r11, lr} ; ... ; CHECK: pop.w {r2, r3, r11, lr} ; CHECK: add sp, #16 ; CHECK: bx lr %var = alloca i8, i32 8 call void @llvm.va_start(i8* %var) call void @bar(i8* %var) ret void } %"MyClass" = type { i8*, i32, i32, float, float, float, [2 x i8], i32, i32* } declare float @foo() declare void @bar3() declare %"MyClass"* @bar2(%"MyClass"* returned, i16*, i32, float, float, i32, i32, i1 zeroext, i1 zeroext, i32) define fastcc float @check_vfp_no_return_clobber2(i16* %r, i16* %chars, i32 %length, i1 zeroext %flag) minsize { entry: ; CHECK-LINUX-LABEL: check_vfp_no_return_clobber2 ; CHECK-LINUX: vpush {d0, d1, d2, d3, d4, d5, d6, d7, d8} ; CHECK-NOT: sub sp, ; ... ; CHECK-LINUX: add sp ; CHECK-LINUX: vpop {d8} %run = alloca %"MyClass", align 4 %call = call %"MyClass"* @bar2(%"MyClass"* %run, i16* %chars, i32 %length, float 0.000000e+00, float 0.000000e+00, i32 1, i32 1, i1 zeroext false, i1 zeroext true, i32 3) %call1 = call float @foo() %cmp = icmp eq %"MyClass"* %run, null br i1 %cmp, label %exit, label %if.then if.then: ; preds = %entry call void @bar3() br label %exit exit: ; preds = %if.then, %entry ret float %call1 } declare void @llvm.va_start(i8*) nounwind