; RUN: llc < %s -O0 -fast-isel-abort=1 -relocation-model=dynamic-no-pic -mtriple=armv7-apple-ios -verify-machineinstrs | FileCheck %s --check-prefix=ARM ; RUN: llc < %s -O0 -fast-isel-abort=1 -relocation-model=dynamic-no-pic -mtriple=armv7-linux-gnueabi -verify-machineinstrs | FileCheck %s --check-prefix=ARM ; RUN: llc < %s -O0 -fast-isel-abort=1 -relocation-model=dynamic-no-pic -mtriple=thumbv7-apple-ios -verify-machineinstrs | FileCheck %s --check-prefix=THUMB ; Very basic fast-isel functionality. define i32 @test0(i32 %a, i32 %b) nounwind { entry: %a.addr = alloca i32, align 4 %b.addr = alloca i32, align 4 store i32 %a, i32* %a.addr store i32 %b, i32* %b.addr %tmp = load i32, i32* %a.addr %tmp1 = load i32, i32* %b.addr %add = add nsw i32 %tmp, %tmp1 ret i32 %add } ; Check truncate to bool define void @test1(i32 %tmp) nounwind { entry: %tobool = trunc i32 %tmp to i1 br i1 %tobool, label %if.then, label %if.end if.then: ; preds = %entry call void @test1(i32 0) br label %if.end if.end: ; preds = %if.then, %entry ret void ; ARM-LABEL: test1: ; ARM: tst r0, #1 ; THUMB-LABEL: test1: ; THUMB: tst.w r0, #1 } ; Check some simple operations with immediates define void @test2(i32 %tmp, i32* %ptr) nounwind { ; THUMB-LABEL: test2: ; ARM-LABEL: test2: b1: %a = add i32 %tmp, 4096 store i32 %a, i32* %ptr br label %b2 ; THUMB: add.w {{.*}} #4096 ; ARM: add {{.*}} #4096 b2: %b = add i32 %tmp, 4095 store i32 %b, i32* %ptr br label %b3 ; THUMB: addw {{.*}} #4095 ; ARM: movw {{.*}} #4095 ; ARM: add b3: %c = or i32 %tmp, 4 store i32 %c, i32* %ptr ret void ; THUMB: orr {{.*}} #4 ; ARM: orr {{.*}} #4 } define void @test3(i32 %tmp, i32* %ptr1, i16* %ptr2, i8* %ptr3) nounwind { ; THUMB-LABEL: test3: ; ARM-LABEL: test3: bb1: %a1 = trunc i32 %tmp to i16 %a2 = trunc i16 %a1 to i8 %a3 = trunc i8 %a2 to i1 %a4 = zext i1 %a3 to i8 store i8 %a4, i8* %ptr3 %a5 = zext i8 %a4 to i16 store i16 %a5, i16* %ptr2 %a6 = zext i16 %a5 to i32 store i32 %a6, i32* %ptr1 br label %bb2 ; THUMB: and ; THUMB: strb ; THUMB: and{{.*}}, #255 ; THUMB: strh ; THUMB: uxth ; ARM: and ; ARM: strb ; ARM: and{{.*}}, #255 ; ARM: strh ; ARM: uxth bb2: %b1 = trunc i32 %tmp to i16 %b2 = trunc i16 %b1 to i8 store i8 %b2, i8* %ptr3 %b3 = sext i8 %b2 to i16 store i16 %b3, i16* %ptr2 %b4 = sext i16 %b3 to i32 store i32 %b4, i32* %ptr1 br label %bb3 ; THUMB: strb ; THUMB: sxtb ; THUMB: strh ; THUMB: sxth ; ARM: strb ; ARM: sxtb ; ARM: strh ; ARM: sxth bb3: %c1 = load i8, i8* %ptr3 %c2 = load i16, i16* %ptr2 %c3 = load i32, i32* %ptr1 %c4 = zext i8 %c1 to i32 %c5 = sext i16 %c2 to i32 %c6 = add i32 %c4, %c5 %c7 = sub i32 %c3, %c6 store i32 %c7, i32* %ptr1 ret void ; THUMB: ldrb ; THUMB: ldrh ; THUMB: and{{.*}}, #255 ; THUMB: sxth ; THUMB: add ; THUMB: sub ; ARM: ldrb ; ARM: ldrh ; ARM: and{{.*}}, #255 ; ARM: sxth ; ARM: add ; ARM: sub } ; Check loads/stores with globals @test4g = external global i32 define void @test4() { %a = load i32, i32* @test4g %b = add i32 %a, 1 store i32 %b, i32* @test4g ret void ; Note that relocations are either movw/movt or constant pool ; loads. Different platforms will select different approaches. ; THUMB: {{(movw r0, :lower16:L_test4g\$non_lazy_ptr)|(ldr.n r0, .LCPI)}} ; THUMB: {{(movt r0, :upper16:L_test4g\$non_lazy_ptr)?}} ; THUMB: ldr r0, [r0] ; THUMB: ldr r1, [r0] ; THUMB: adds r1, #1 ; THUMB: str r1, [r0] ; ARM: {{(movw r0, :lower16:L_test4g\$non_lazy_ptr)|(ldr r0, .LCPI)}} ; ARM: {{(movt r0, :upper16:L_test4g\$non_lazy_ptr)?}} ; ARM: ldr r0, [r0] ; ARM: ldr r1, [r0] ; ARM: add r1, r1, #1 ; ARM: str r1, [r0] } ; ARM: @urem_fold ; THUMB: @urem_fold ; ARM: and r0, r0, #31 ; THUMB: and r0, r0, #31 define i32 @urem_fold(i32 %a) nounwind { %rem = urem i32 %a, 32 ret i32 %rem } define i32 @trap_intrinsic() noreturn nounwind { entry: ; ARM: @trap_intrinsic ; THUMB: @trap_intrinsic ; ARM: trap ; THUMB: trap tail call void @llvm.trap( ) unreachable } declare void @llvm.trap() nounwind