; RUN: llc < %s -march=r600 -show-mc-encoding -mcpu=redwood | FileCheck --check-prefix=EG %s ; RUN: llc < %s -march=r600 -show-mc-encoding -mcpu=rs880 | FileCheck --check-prefix=R600 %s ; The earliest R600 GPUs have a slightly different encoding than the rest of ; the VLIW4/5 GPUs. ; EG: {{^}}test: ; EG: MUL_IEEE {{[ *TXYZWPVxyzw.,0-9]+}} ; encoding: [{{0x[0-9a-f]+,0x[0-9a-f]+,0x[0-9a-f]+,0x[0-9a-f]+,0x10,0x01,0x[0-9a-f]+,0x[0-9a-f]+}}] ; R600: {{^}}test: ; R600: MUL_IEEE {{[ *TXYZWPVxyzw.,0-9]+}} ; encoding: [{{0x[0-9a-f]+,0x[0-9a-f]+,0x[0-9a-f]+,0x[0-9a-f]+,0x10,0x02,0x[0-9a-f]+,0x[0-9a-f]+}}] define void @test(<4 x float> inreg %reg0) #0 { entry: %r0 = extractelement <4 x float> %reg0, i32 0 %r1 = extractelement <4 x float> %reg0, i32 1 %r2 = fmul float %r0, %r1 %vec = insertelement <4 x float> undef, float %r2, i32 0 call void @llvm.R600.store.swizzle(<4 x float> %vec, i32 0, i32 0) ret void } declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32) attributes #0 = { "ShaderType"="0" }